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Topics - Frosty

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Hello everyone,

Just a suggestion, but I have a hard time following all the blogs that I do and use RSS feeds to keep me up to date.  I've been poking around the Allegorithmic website, and it doesn't appear to have RSS access to the blog.

So, I'm wondering if anyone has the URL to that and if it's not enabled, I'd like to make the suggestion that it be setup.

Thanks.  I'm just starting to get into the products and am really impressed.  I can't wait to be a larger contributor to the community and I certainly don't' want to miss any of my Allgorithmic news.





I'm working on a texture using the stripes node and I need it to be seamless and I'm having a hard time with it.  I've attached an example of the texture and then one with a Photoshop offset applied. 

I've tried to use just one stripe and a 2D transform rotation to get exactly 45 degrees but that also doesn't work. 

I'm sure there is a fairly easy way to do this and I'm hoping all the experts here can point me in the right direction.  I'd appreciate any ideas on this.  I am fairly new to SD.

Secondly, it would be fantastic if  the 2D output window had a button to tile your texture to see how it would look.  This would probably need a few options on wrap methods.  Just a suggestion...

Hello everyone.  I apologize for the basic question, but I'm new to SD and am making texture that's beat up and it looks great.  But now I'd like to put some ragged holes in it.

My thoughts was to grab some noise and use it as the mask to blend the main background with a constant texture which is just a fully transparent. 

Well, obviously if it was working great I wouldn't be posting here :).  I think the issue is that the transparent is, well, transparent and so the blending doesn't do anything.

How would you accomplish this simple tasks?  Thank you for any pointers.


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