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Topics - beneoff

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Substance PainterSubstance Painter - Discussions - A Spec/Rough shader.
 on: June 15, 2015, 05:35:19 pm 
Hi, I needed a Spec/rough shader, so I converted the spec/gloss shader... I don't write shaders, but this appears to work.

I hope Painter adopts a more shader agnostic workflow for their channels in the future.

Much like my color picker issue, this just started happening.  I had used substance fine when I got it on Saturday.  No issues.  But over night, and today when I run substance, it runs like butter.  However, if I go to do anything else, like click on my start menu, my system locks up.  Substance, again, still running smoothly (this can happen with an empty scene as well).  After a while, either I'll get a "microsoft windows has stopped working" dialogue, or I'll just give up and reboot.  If I "close" microsoft windows, my desktop disappears, but substance continues to run like butter. 

This only happens with substance.  I've reinstalled multiple time, to multiple hard drives, rebooted dozens of times, but with no luck.

I can't use the color picker any more.  I used Designer all day yesterday with 0 problems.  For some reason today, it started doing this. I've uninstalled and reinstalled multiple times, I've tried 5.0, no luck.  Updated drivers as well.

Sorry if this has been posted, I couldn't find a similar thread.

While trying to paint today, I kept getting thrown off because the color I'd paint, never seemed to match the color I thought I was picking.  So I finally took the palette, and did some tests in photoshop to check for accuracy.  Now, because there is a black crosshair, I can't verify if the value and saturation are also off, but the hue is most certainly off across the full range of colors.  Here's a hopefully helpful image to illustrate my issue.

When painting on the UV view, my paint will show up in other shells despite me not painting anywhere near it.  I believe that despite me painting in the UV view, it's still projecting in the 3d view.  I have done tests, and this appears to be the case. Here's and image illustrating it as best as I can.

I can see my cursor inside the 3d view, but any time I move it to any of the other UI panals, my cursor disappears and I can only see the interface highlighting to indicate where my cursor might be. 

Anyone else running into this?

[edit] I think if you hold the "P" button so that it rapidly activates and deactivates the tool might cause this.  This is a habit developed from other programs I use that support "sticky keys" (quick presses activate the tool, but holding a key only activates it while the key is held).

So I think having the shelf be under the Windows Documents folder is horrible for me (does anyone ever like anything under this folder?).  I use Dropbox to work back and forth from home and work.  I'd really like to move all of my shelf files to my dropbox so that all my stuff will always be available, and I only have to update one location. 

Can I do this now?  Will I be able to do this in the future?

Hey, I'm new to SD, so maybe it can do this, but I don't know how yet.

1:  when exporting outputs to bitmaps, can you have it remember what you had selected last?  because what if I'm just working on specular and I just want to quickly export that every time?  Right now, if I have 5 outputs I have to click 4 times every time I export.  Save my fingers.  So it would be nice to remember what I had selected last time.

Maybe the middle and right click buttons could do something here, like invert selection, or bring up a menu to clear all selections, toggle or whatever else.

2.  My outputs are set to RGB, but everytime I export them they come out with an alpha.  That's a run to another program to clear out my alpha.  (saving as tga).

3.  Why can't I just rightclick on the outputs to export them from the explorer or the node view?


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