Hi,
Just getting back into lightwave for some things and noticed another thread that had a node setup for images exported from painter.
My question is to those who may have had success getting lightwave to render correctly.
The Normal maps. Is LW opengl or directx format for export in Painter?
I cannot for the life of me get the normals to look correct when rendering in LW with the normal map node.
Do you have to set tangents inverted?
If anybody has experience with this could you be so kind to spell it out for me.

I seem to have color, rough and metallic setup correctly, it's just the bump/normal I can't seem to get correct.
Mike