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Show Posts - Baptiste M

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Messages - Baptiste M

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1
One way to do that today, it's to build a compound filter.

You will have one filter that is composed of several underlying filters. Check the documentation below:
https://docs.substance3d.com/sadoc/compound-filters-197427429.html

If you have any questions, don't hesitate

2
Would it be possible to send us the image you used?

Thanks

3
Hi James,

Unfortunately, this is not possible with the current filter.

It would be interesting for us if you can detail exactly what you would like (total number, number in one specific direction,...)

Best

4
I would still export the normal and height from Alchemist and then in Painter, I will adjust normal and height intensity to get a closer match.

5
Hello,

Sorry for the late answer. Can you provide us a log file, please?
https://docs.substance3d.com/sadoc/exporting-the-log-file-188974570.html


Did you try to sync a folder with a big amount of SBSAR files?

6
Indeed, that is a good workaround.
You can do the same in Alchemist too in fact by using the "Transform" Layer before the "Image to Material (AI Powered)" Layer.
Activate the safe transform option and increase tile parameter to 2.

Hope it helps.

Thanks

7
Substance Alchemist - Discussions - Re: Batch Export?
 on: February 04, 2021, 04:04:41 pm 
Yes, you can right click on a collection folder and it will export all materials.
https://docs.substance3d.com/sadoc/library-172823649.html

Thanks

8
Hello,

Can you send us a log file please?
https://docs.substance3d.com/sadoc/exporting-the-log-file-188974570.html

Be sure you export to a folder where you have edit access.

Thanks

9
Hello,

Can you upgrade your Nvidia drivers?

Thanks

10
Can you try with a new export preset / a different file?

We don't repro your issue and we don't see why it doesn't load even if it's in the correct folder.

11
Hello,

Can you verify you have read and write rights for this path: %appdata%/Allegorithmic/Substance Alchemist/userExportPresets ?

Thanks

12
Hello,

Unfortunately, Image to Material (AI-powered) can break the tiling.

You can use filters like "Tiling" for structured patterns or "Make it tile advanced" for organic materials.

Thanks

13
I'm running Alchemist demo on PC with NVidia GPU. I'm also missing the Delighter option.. I've uninstalled and reinstalled and still same error.

Can you update your Nvidia drivers to meet the minimum requirements, please?

15
Hello,

Can you send us a log file, please?
https://docs.substance3d.com/sadoc/exporting-the-log-file-188974570.html

Also, are you using PBR Metallic/Roughness or PBR Specular/Glossiness?
Do you see textures in the 2D view?

Thanks

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