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Substance Designer - Technical Support - How to use custom RGBA mask for tile pattern?
on: April 12, 2021, 05:37:04 am
Hi,
I'm trying to place some tiles using an RGBA mask I created but I'm not sure how to go about it. I'm fairly new to SD so I apologize if this seems like a silly question. I used the Multi-Material Blend Node when I was using Uniform Colors, however, when I place the tile bitmap you can see it only masks out that area of the tile vs. placing that tile in each square.
How can I assign specific tiles to specific colors?
Thanks in advance!!
I'm trying to place some tiles using an RGBA mask I created but I'm not sure how to go about it. I'm fairly new to SD so I apologize if this seems like a silly question. I used the Multi-Material Blend Node when I was using Uniform Colors, however, when I place the tile bitmap you can see it only masks out that area of the tile vs. placing that tile in each square.
How can I assign specific tiles to specific colors?
Thanks in advance!!