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Messages - justaviking

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61
The wooden elephant would look good on my bookshelf.

62
Really nice.  :)

Disneyland.  Haunted Mansion.  Fun times.

63
Substance PainterSubstance Painter - Showcase - Re: Mr. Yellow!!
 on: August 27, 2018, 06:04:00 pm 
Great addition to the garage membership.

Does Lightning McQueen know Mr. Yellow has a Piston Cup trophy?   ;)

Thanks for sharing.  :)


64
Looks good!  Thanks for sharing.  :)

Only one problem.  I looked inside, and it's empty.  No coffee for me.   :(

65
See notes in my signature about attaching files...

66
Substance PainterSubstance Painter - Showcase - Re: tanky
 on: August 26, 2018, 01:48:37 am 
Oh my!  That's intimidating!

Wonderfully painted.  Thanks for sharing.  :)

67
Substance DesignerSubstance Designer - Showcase - Re: WTMaterial
 on: August 25, 2018, 10:26:28 pm 
Some sort of mud.
Maybe insects burrowed in it.

68
Substance DesignerSubstance Designer - Feature Requests - Re: Eevee Plugin?
 on: August 25, 2018, 06:26:20 am 
Indeed Eevee seems promising, but I'm sure the license allows to do anything with it.

@Vincent - Did you intend to say, "...but I'm NOT sure the license allows us to do anything with it"?


I've seen other posts about why the Blender Open Source "GNU General Public License" makes it difficult to work with them.  Basically you need to make your code, or at least some key parts of it, freely available too.  True?

https://www.blender.org/about/license/

69
In the meantime, make sure to save backups often.

Experience is a harsh teacher.   :'(

Been there.  That's why I love "Save As."

70
Substance PainterSubstance Painter - Discussions - Re: Rendering time
 on: August 24, 2018, 03:48:16 am 
I think you nailed the big ones.

You could add "Number of textures" to the list.

71
I've also been able to solve the problem by turning off the average normals checkbox in the baking options, but want to know more about why this worked - does this setting overwrite the vertex normals established using hard edges (believe these are also called smoothing groups or edgesplits outside blender) or is something else happening?

I think it might be due to a lack of "hard edges" (edge loop?  edge cuts?) in your model.  I'm not very good at that stuff, but I think that's close to the answer.  The hard edges probably(??) override the averaging of the normal as it goes around the 90-degree edge.


Quote
I'm not very informed on cages,

That makes two of us.  I know what they are, but I've never used one.

72
@Yakoza,

(Update:  We cross-posted.)
Sorry, but you're still missunderstanding the "log file" request.
See the "Log File" link in my signature (and follow the first link on the page it opens).



Then follow the "Attachments" tips, also in my signature.

I'm sure it's frustrating, but you have Jeremie's attention, so you are in contact with a real expert who is doing his best to help you.  Good luck.

73
Super!  Thanks for letting me know.
Happy painting.  :)

74
Hmmm....   It seems like it would be good for the "blur" to stop halfways between UV islands.  I'm thinking something similar to the Padding functionality when you export textures.  Would that behavior help?

75
Hello? anybody there?

I wish I could offer some sage advice, but I know very little about baking.  I read about it all the time, but have little-to-no hands-on experience.

Did you look closely at your names, and try the baking without the high-poly mesh like Jeremie suggested?

Be prepared to make a copy of your Painter project and the high and low-poly meshes available.  You can put them on a file-sharing site, and either post a link publicly here or confidentially via PM to a moderator or specific user here.  I'm sure someone will arrive to lend a hand.


@Jeremie - Is is okay to mix-and-match OBJ and FBX files when baking?

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