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Messages - Badger

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Highly anticipate a beta version for 13  :) ;) ??? :-X ;D :D

When you look at your baked map, which mesh map display the artifacts ?

All of them:


I have a file which has some old maps baked from older versions of low/high.

When I bake with new versions of low/high files, I get this problem:

However, if I start a new project the bakes are clean as a whistle using the exact same files:

I've made sure I have used the default settings in both cases.

Are those UV seams?

Thanks, Jeremie. Much appreciated.

That's the setup I'm using.

Would you know how one could go about creating a copy of the HDRs in Painter for use in UE4?

The projection and color spaces seems to be different.

If you can point me in the right direction, I can create the set and share it.

Thanks again!


I am using the ACES_UE4_Log LUT to match Painter's viewport with Unreal Engine 4.

However, it's still miles apart. I've tried exporting the standard neutral model viewer HDR from Unreal but the color space is different and very hard to match. Projection is different as well.

Can you help me to find a workflow where I can use the same HDR images and match lighting/colors between the two?

Not only color but also the way height is translated is very different. In UE4, height/normal is much stronger than in the Painter viewport.

Right now, and I've confirmed with others that ship games in UE4, it's very hard to know what goes out of Painter will look like in UE4. Basically, you have to sit and tweak for a long time, since Painter is far from a WYSIWYG solution.

Thanks in advance.

As above. Selecting to bake By Mesh Name is the same as matching, functionality is missing.

Substance PainterSubstance Painter - Showcase - Re: WW2 memory box scene
 on: October 01, 2015, 09:26:34 am 
Lovely little piece. I would have wanted a little more in terms of a story but good concept (and lovely wood).

Content - Substance Share - Thank you!
 on: September 17, 2015, 09:28:31 am 
As usual, you go above and beyond. Thank you for another great addition to the feature set  :-*

SUBSTANCE SHARE!?!    :o  :-*  8)  ;D  :o  8)  8)

Any chance of an update for 1.5.0?

That's beautiful, well done! How'd you do that dust between the knobs on the tires?

Substance PainterSubstance Painter - Showcase - M3 Grease Gun
 on: July 16, 2015, 03:10:29 pm 
M3 Grease Gun modeled in Modo.


a) the support here is nothing short of outstanding and b) company is another piece in a puzzle that makes me want to move to France.

Vive La Republique, Vive Allegorithmic  :D

For those following along, here are my output png's and sbs:

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