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Topics - samevision

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I am working on a automation process to bake ambient occlusion and normal maps via python and cli. My python script calls sbsbaker normal-from-mesh and ambient-occlusion-from-mesh which works fine but it takes very long. The problem is not caused by the baking process itself but by reading the big fbx file. The high poly mesh is around 500mb.

Right now I call each function after each other but it's not very effective to read the same fbx file two times. So I am curious how to combine it to save time?


Hello guys,

usually I create each material manually but now I have to create thousands of different material from single images. All of them are marbles so I can go with the same settings for each material I believe. I only need base color, normal and roughness maps - so there is no height, displacement, ao, ...

The setup would look like this:
1. Import image
2. Equalizer
3. Image to material (AI)
4. Adjustments
5. Tiling

I am convinced that I can adjust the settings that they will fit for nearly all different materials. So it would be crazy to do this for each material by hand. I know there is Substance Automation Toolkit but I have no clue if its possible.

So my question is: Can I bulk create texture maps with Alchemist? Do I have to use Automation Toolkit? How am I able to bulk create the texture maps for all single images?

I appreciate your advise.


Pages: [1]