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Topics - Greg Barber 0

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Hi All,

I'm pretty sure this is an issue that has crept in due to something else I've changed in my workflow, but I just can't put a handle on what it is or where to turn it off.

When adding a dirt layer using a basic old black mask and a dirt generator, the dir has begun gathering too much in areas of the mesh under shade.  I'm finding myself doing a lot of painting to get the effect I want (a more uniform distribution of the grunge). I think this something to do with AO in the baking process but not sure what to turn off to stop it happening.

Help appreciated.

2
Hi,

Wondering if there is an easy way to create multiple straight lines, evenly spaced without having to draw them all by hand?

In the attached image I have several painted timber board walls.  I want to make the ridges between the boards more pronounced.  The wall on the right I have done by hand and while it looks ok, I'd like the process to be less time consuming and the result to be a little more regular.

Any tips?

3
Hi All,

I want to produce a PNG file similar to the one attached. Also attached is what I have done wehere you can see that the material is transparent in the left viewport except for the rust stains but when I export to a PNG with Alpha I get more like the image on the right.

I have been able to do this once before but cannot reproduce my results.  Please help!


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