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Messages - chefild

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This graph work well with brushes but not with Particules. it remains on the same index.

I wonder if we can replace "stampIndex" by another parameter used by particules like "lifeTime", "time" or "stamp".

Substance PainterSubstance Painter - Baking - Re: Baking - Strange result
 on: November 27, 2019, 02:32:28 pm 
All right, everything is working properly !  ;D

after some research, I noticed that I had forgotten an option like a noob....  :-[

In Cinema 4D, in export window, I forgot to check an option.
-> "Geometry / Normals"

For all C4D users, dont miss this option ! ;)
Tic Normals option in Geometry Tab in Export popup (fbx export).
Split your 3D model into several subparts if you want to bake subparts separately and uncheck "Create a texture set per UDIM tile" in Substance Painter popup import settings !

And now everything works.

I have tried to bake with separate meshes, and it works.

Again, thanks for your time CAGameDEV !

Substance PainterSubstance Painter - Baking - Re: Baking - Strange result
 on: November 27, 2019, 10:20:42 am 
"I don't have any more time today to do tests in xNormal or other bakers."
You helped me a lot !!! Big thanks for your time.

I will look at it. I know where to look now.

my concern is that I work with Cinema 4D and i can not handle the smoothing groups like 3DS, and i can not "apply scale" in C4D.
But i will find the best workflow to work with C4D and SubPainter.


Substance PainterSubstance Painter - Feature Requests - Cylinder Projection
 on: November 26, 2019, 03:11:17 pm 
I suggest to add Cylinder projection to Fill projection.
UV, Triplanar, Planar, Spherical... Missing cylinder projection.

Substance PainterSubstance Painter - Baking - Re: Baking - Strange result
 on: November 26, 2019, 10:33:02 am 

I have shared the low poly mesh and high poly.
You can download the ZIP from my google drive.

I tested a lot of 3D models on a lot of baking software like Xnormals, Marmoset, 3dcoat.
Normals map look like similar. But with Substance Painter i have rather strange results.


is it possible to set color particles over life?
it would be really nice.  ;D

Substance PainterSubstance Painter - Baking - Re: Baking - Strange result
 on: November 25, 2019, 02:14:08 pm 
i use the default settings.

My 3D model contains only one mesh (no sub mesh)

If i triangulate i have the same result.

Substance PainterSubstance Painter - Baking - Baking - Strange result
 on: November 25, 2019, 11:56:22 am 
Hi, ou salut pour les amis ;)

I wanted to compare Baking on Painter with other software I use.
I had a surprising result.

We can compare the different results.

The rendering in the Substance painter editor window is good.
But if I export and use this normals in another software it does not work at all.

There is an error in some places, especially on the rounds that have seen here.

Do you know what's wrong?


Merci pour le coup de main. =)
J'espère que c'est juste un problème simple, car j'aimerais centraliser mon workflow avec Substance.

If SD cant manage Environment map, its just useless to me...
I'm really disappointed not to have support for a basic feature, especially for  99$ (590$)

Someone could help me please?


Nobody knows ?  :-[

I'm a UDK user, and i looking for make Substance shader with controlled environment reflection map like in UDK.
But i dont know how to create a reflection map with spherical or cubic map can move from world space.
Can you help me please?

Attach: screen from UDK

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