Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Metrons

Pages: 1 [2]
16
This has happened to me twice now. I tried painting on my character, my brush size is at maximum, in the viewport the brush appears to be about 1x1 pixel. If i move the cursor to the 2d view the brush is HUGE. WTH? happened to me a few times now, firugred i should ask on here and hope someone knows whats causing this.

sucks. i am currently and blocked and cant work. help please!

18
invert mask is a must. Please add substance folks. cheers!

19
3d mouse support!!! hell yes. i'd totally use my mouse in painter. please add!

20
Dont get me wrong, i LOVE this feature about substance. i rarely need this on though. more often than not i'm trying to paint out a corner of some uv shell and its bleeding into something i dont want it painting on to. very annoying. PLEASE tell me we can disable this.

cheers

21
I finally tracked down pressing P should color pick. when i do that, my screen goes black (seems like a bug) am i missing something here?

22
i mean have symmetry on, hide the annoying yellow line. its a pain in the ass painting with that yellow line in the way.

in 3d coat you just turn off symmetry visibility. i assumed this would be in substance. so far i see nothing though?

thanks for the help. was late to see the replies to the thread.

cheers

23
i thought i was going crazy...thanks for clarifying.

cheers!

24
thanks so much! so excited.

cheers

25
Can we hide the line anyone?

26
We're creating a library at work of smart materials. i cant for the life of me find how i export/share these so our other artists can use.

Appreciate any info on this.

cheers

27
My art director was just talking to me about a demo he saw from the substance guys. He said they demo'd a character from maya with no baked maps. He then told me that they started dragging on smart materials and was able to add the wear and tear using the Generators.

From my experience with substance so far, i cant get any of those edge wear generators to work with out baked maps. My AD says thats what they demonstrated.

to me, this seems incorrect. dont you have to have at least a normal map to get the generators going?

really appreciate some clarification on this.

Cheers

28
we just got substance painter at work (LOVE IT) but...i'm really confused how the hell you turn the symmetry line off? there MUST be a way to do this right?

Pages: 1 [2]