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Messages - Metrons

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painter has less draw tools than MS-Paint guys! lets see some more! rect tool, circle tool, lasso tool!


would have saved my ass yesterday if we had marquee selections. rectangular and circular also needed.

DAMN, so basic, wish it was in substance.

? how is this achieved?

some of our artists are baking in substance now (sweet) we cant find a way to access those baked textures though. please add an export feature for textures in substance. our work around right now is time consuming, please add a export texture option.

thanks substance folks! program rules!!!

im dying to have gradient maps as well. i use them for env/ character work all the time. super handy to have. please add substance guys!

YES! please add. i love this in modo and 3dcoat. super handy to have.

very, very helpful. thanks everyone.

i basically learned, you DO need to flip the roughness channel. we also need a better reflection probe, hdri environment (besides the default one in unity).

i dont think that thread applies to my question.

i think the problem is...the metallic needs to go into the Alpha, the roughness needs to go into R channel for unity?

We're using the preset Unity 5 Standard Metallic for export.

When we bring our textures into unity 5, it seems like our alpha channel *roughness from substance* is flipped. Our R channel *metallic from substance* dosen't seem correct either?

can anyone explain if they've got similar issues, have fixed this...this is driving me nuts. i want what i see in substance to be the same as in unity. going crazy over here trying to get this to work.

really appreciate any help on this.


our art team has been telling me when they try to reload a texture, it seems like its not doing anything. i've been seeing this too. i'll save something in photoshop or something, reload and nothing happens. if i re-drag the texture in it seems to update.

are we doing something wrong?

We're using Tif format for our game, right now we're having to export as tga, then resave as tif in photoshop. either we're all doing something wrong or this isn't correct? love a fix for this substance guys!

I have to texture a barrel at work today, it has many straight lines...i cant for the life of me get straight lines. PLEASE add a line tool! or even...Shift+LMB would work (like in photoshop)

i constantly have to create exact hard lines at sharp angles for the hard surface texturing i have to do. this would be a life saver.

LOVE to have marquee selections too! circle shape, rectangular and lasso i could do a ton with those tools.

thanks for listening!

I'm not sure if i'm missing anything but i cant for the life of me find a way to delete textures i'm not using anymore in substance. I tried the Clean command, that did a little cleaning, i still have left over stuff.

i just wanna press Delete or RMB (remove)

please add substance guys.

LOVE your program btw. LOVE it!

Looks like scale has a lot to do with this problem? i resized the object, the brush is a LITTLE bigger now. its still not workable though. ARGH!!! wtf

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