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Messages - Vincent Gault

Pages: 1 ... 287 288 [289] 290
4321
Hey, I opened your package, but it seems that it uses "regular materials" (I can't find any sbsar in you zip file).

4322
Hey guys, I added a suggestion on uservoice about a mesh input node.

I let you read the idea directly there :-) :

http://allegorithmic.uservoice.com/forums/257908-substance-designer/suggestions/6818713-mesh-input-node

4323
Hey,

For your first question : yes at the end, you generate a texture that you can decide to generate once and keep (or not). Thus you save on downloading weight (if you keep you substance light by minimizing the use of bitmap inside it). It's even more interesting if you use one Substance in multiple situations : you virtually avoid to download all these texture variations.

For your second question : one general rule (more or less important depending of the hardware --> For performance, the less drawcall, the better.
But this sometimes means that you have to create more "unique" textures that you cannot easily share between objects : check where is your bottleneck : memory or performance, and find the right balance.

So use multiple materials if :
  • You plan to reuse one particular mat/texture
  • You have to use a different shader type or mat setting

if not, there is no need to add extra mat.

For Substance, you can generate multiple materials from the same substance.

I hope It's clear and I didn't forget anything.

@community : don't hesitate to correct me if I am wrong somewhere.




4324
did you try the space bar when you are in the graph ?

4325
Looks really cool :-)

4326
I would also add that if you want to specialize on texturing, it is good that you know at least how to make UVs, and specify faces IDs (so you have more control on your texture) as they will have a direct impact on your texture work.

May download blender for free and search for a UVs tutorial on youtube.

4327
SubstanceSubstance - Discussions - Re: Recommended books for Starters?
 on: December 07, 2014, 12:40:25 pm 
Agree with TeotiGraphix : allegorithmic youtube channel is the best place to start, especially the getting started substance designer playlist :

https://www.youtube.com/watch?v=OwLWishhLPM&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar

4328
SubstanceSubstance - Discussions - Re: Recommended books for Starters?
 on: December 06, 2014, 11:41:14 pm 
Hey Mike,
This is a tough question as 3D world is vast, and if you are a pure beginner Substance may be not the best place to start, except if you only want to focus on texturing...

Personally, Youtube  can be your friend (Blender is a good software to start learning), as there is a lots of good tutorials.

The problem with bokks is that they are fastly outdated.

4329
or the other solution is to keep the slighly modified version as your new low res

I will always keep the modified version as the low res. In this case, it looks like the low res is not smoothed.

Completely, but you know sometimes in videogames the mesh has to exactly the same is shared :-)

4330
or the other solution is to keep the slighly modified version as your new low res

4331
Hey,
Zbrush has a tendency to adapt the low res mesh while sculpting the Hi res, thus you have to store your low res shape before you sculpt, then do your sculpting, and finally before you bake at subdiv 1, you recall the original shape (I think it's store MT or another button I can't remember).

If you don't do that you will bake with a slightly modified low res.

4332
Substance DesignerSubstance Designer - Showcase - Re: Some snow testing...
 on: December 06, 2014, 03:35:07 pm 
@Joe : short answer, "yes" I exposed a level node to control the mask.

As it is for a mobile game, I previously generated a world normal map of the volcano, and kept only the Y (vertical) axis that I put in the alpha channel. Then I can control it with an exposed level node.
That way I just keep one single hand painted texture as input (made by another artist).

@arvinmoses : Thx :-)  As we want to keep it simple, so far I am quite satisfied with the result :-)
We will have to make some performances test on mobile.

What I may try is to give a "roundy" effect on the border, to be more cartoony.

Any suggestion are welcome.

4333
Substance DesignerSubstance Designer - Showcase - Re: Some snow testing...
 on: December 05, 2014, 02:25:14 pm 
Thx Joe :-)

What do you mean by "opened the mask clamp" ?

4334
Substance DesignerSubstance Designer - Showcase - Some snow testing...
 on: December 05, 2014, 12:47:48 am 
Hey,

here is a snow test that I did for some work project...
Nothing too complicated, but I am happy with the result :-)


4335
Substance PainterSubstance Painter - Showcase - Re: CRATE BEAST
 on: December 04, 2014, 08:47:45 pm 
Nice work :-)

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