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Messages - Vincent Gault

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4306
Substance DesignerSubstance Designer - Discussions - Re: leaf substance
 on: December 14, 2014, 08:54:17 pm 

4307
Substance DesignerSubstance Designer - Technical Support - Re: FXmap function
 on: December 12, 2014, 05:42:44 pm 
and if you multiply your random by 100 before to convert to integer ?

4308
Substance DesignerSubstance Designer - Technical Support - Re: FXmap function
 on: December 12, 2014, 05:27:23 pm 
why don't you plug the integer to the random directly and set the random as output ?

4309
I don't have any clear idea (even if it's a coincidence and it's another program),
but I would look for the 3d viewport

4310
Substance DesignerSubstance Designer - Discussions - Re: concrete effects
 on: December 12, 2014, 04:56:31 pm 
An evolution of this node could be to add random parameters for the width and for the angle (and offset ?)

4311
Substance DesignerSubstance Designer - Discussions - Re: concrete effects
 on: December 12, 2014, 04:52:24 pm 
yes, but as by default the strips was in diagonal, my little brain was  confused :-)

4312
I notice some strong PC freeze sonce 4.6 as well (and I have the last drivers)

4313
Substance DesignerSubstance Designer - Discussions - Re: concrete effects
 on: December 12, 2014, 10:21:54 am 
ok got it : didn't play with the shift parameter :-)

4314
Substance DesignerSubstance Designer - Discussions - Re: concrete effects
 on: December 12, 2014, 10:20:54 am 
Wes, where is this stripe node ?
I can't find it in the library...

4315
It's practically the same thing as for ambient occlusion, except we shoot rays going inside the model instead of outward.

No risk of radioactivity here ?  :D

4316
SubstanceSubstance - Discussions - Re: Update Notification
 on: December 11, 2014, 10:08:16 am 


Again a personal preference, but I am anti twitter and facebook, but thanks for replying anyway.

in case,  there a new Google+ community   ::)

https://plus.google.com/communities/108955098539774060748?utm_source=chrome_ntp_icon&utm_medium=chrome_app&utm_campaign=chrome

4317
you can create it in substance for sure, but it's has to be a different texture that you tile .

At the end you will have :
  • 1 main texture for your whole object
  • 1 tiling texture for the details
  • Maybe 1 mask if you don't want the micro details everywhere on your object

Just remember, that Substance is generating textures, and that in this case, it's your shader that will do the blending job

4319
go at the bottom of the substance mat and unfol the "generated texture" part (for me they were set at 512)

4320
I think it's because you have to resize the output texture of your sbsar to 1024 to compare.

Then I don't see any difference in precision (just the look is a bit different due to the sbsar settings)

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