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Messages - koppiman

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Thx for the answer. That helped a lot.

Just found the "Terms of use" Site on the Source page, and after a quick look at it I understand it, in the way, that there is no permitted use of the materials. So sadly I think I will have to go for other sources or do it myself.

SubstanceSubstance - Purchases & Licenses - License Source materials
 on: October 26, 2020, 01:18:21 pm 
Please redirect my question if earlier asked for, but I would need to know about licensing of materials published on Substance Source. I am the only texture artist in our project, so it is a bit much work to create all the textures needed alone.
(If you are interested look for Inexor on github, or visit All content should be open source licensed or CC0/CC BY. So there is no pecuniar benefit.).

Hi! I am working with some friends on a new game, called Inexor, which will also be a totally new written engine. We want to use Vulkan API and are hard working on it. ( ). My question would be, if we want to use sbsar files directly, is it possible, and if it is how would we do that?
Sincerely waiting for an hopefully positive answer                        (newbie) koppiman

PS.: artists and programmers are always welcome. (we are also on discord).

Substance Alchemist - Discussions - Re: Square Corners
 on: January 31, 2020, 04:47:04 pm 
and maybe if you follow the settings in the image below?

I hope this is what you were looking for

Substance Alchemist - Discussions - Re: Square Corners
 on: January 31, 2020, 04:41:54 pm 
To upload an image, simply drag and drop it into the posting.

I dont know if its what you are looking for, but I mostly finish metal textures, by adding an metal finish Filter as last, and within that you can play around with Intensity and Roughness of metalness. You can also change Type of metal in Metal color mode, and define if its polished, natural......... in the finish type under.

well I just tried to transform my first layer, and blended it after that with another. Seems to work fine.

Substance Alchemist - Discussions - Re: non square textures
 on: January 31, 2020, 01:07:02 pm 
didnt find any option for that, neither in settings nor in creating a new project. I dont believe there is an option for that. I did change the tiling on 1 axis, when I needed a nonsquare tex

Substance Alchemist - Showcase - brickwall
 on: November 28, 2019, 07:37:35 pm 

It´s so nice to work in alchemist. Little effort, but great resilts.

Substance Alchemist - Feature Requests - non square textures
 on: November 28, 2019, 07:30:22 pm 
It would be nice to have possibility to create non square textures.

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