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Hi there,

I'm new to substance painter but can see that there is a problem already with the application.

I am following the tutorial on creating the first material and when I bring up 3d perlin noise in the 2d view and then try to scale it the 2d view just displays a flickering grey image.

Any ideas as to why this is happening?


Substance Integrations - Autodesk 3ds Max - Re: paramblock2
 on: October 15, 2019, 10:52:03 am 
I'm also geting this error. Impossible to work with the plugin ! I'm using the latest Vray, 3dsmax 2019.3 and latest version of substance plugin.

Seems like there are number of us having this issue. Any response or fix yet ?

I'm having exactly the same issue. White screen. File menus still drop down but cannot see anything on the viewport. I've tried the above registry alteration but this did not help.

Thanks. I'll check out the tips and the link. Hopefully I will be able to get into this application. It does look very good.

I've been wanting to use substance painter for a while now but because of work I've not managed to find the time. I've done a lot of searching on hi-res workflows for 3dsmax/zbrush > substance painter but cannot find a simple explanation on how to do this. I can only find high > low poly workflow baking normals etc and then texturing in substance painter.

I basically need to know what the work flow would be if I created a mesh in zbrush or 3dsmax and then imported it into substance painter. Can substance painter handle many polys from zbrush ? Will I be able to create wear/damage maps from hi-res geometry only that I can use on the hi-res geo ?

Any help or links to help would really be appreciated as I would really like to use SP for some future projects. Thanks.

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