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Substance Designer - Discussions - Re: $time variable
on: January 07, 2019, 07:52:38 pm
Is the $time playable in Unreal like in Unity?
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So the textures would need to be flattened - ie pre exported to basecolor, normal, ao etc. tiffs/jpgs? I'm confused because I remember seeing a presentation where an SBSAR for a bloody sword was built into the parameter system for a game...unless Unity can do it and Unreal can't?
Ok thanks.
This is the sword demo on the Houdini site? I think they may have the ability using Unity. Talking with out devs, this was something Houdini did on their end with Unity. I am trying to get more information.
Cheers,
Wes