Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - steve@stevesideas.net

Pages: [1]
1
Hi there,

I'm new to substance painter but can see that there is a problem already with the application.

I am following the tutorial on creating the first material and when I bring up 3d perlin noise in the 2d view and then try to scale it the 2d view just displays a flickering grey image.

Any ideas as to why this is happening?

Thanks

2
I've been wanting to use substance painter for a while now but because of work I've not managed to find the time. I've done a lot of searching on hi-res workflows for 3dsmax/zbrush > substance painter but cannot find a simple explanation on how to do this. I can only find high > low poly workflow baking normals etc and then texturing in substance painter.

I basically need to know what the work flow would be if I created a mesh in zbrush or 3dsmax and then imported it into substance painter. Can substance painter handle many polys from zbrush ? Will I be able to create wear/damage maps from hi-res geometry only that I can use on the hi-res geo ?

Any help or links to help would really be appreciated as I would really like to use SP for some future projects. Thanks.

Pages: [1]