Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jinqiuqiu

Pages: [1]
1
Hello,there. I’m trying to learn Fx-map Node.
And here is my question.
In the Quadrant Node, I make the blending mode into max.
Because I want the result like this.
 

But, I set the blending mode to max, I got this result.


How can I get the first picture restult that I want.
Thanks a lot.


2
SubstanceSubstance - Discussions - Question about PBRGuide
 on: December 31, 2020, 09:43:00 am 
Hi,
I'm reading THE PBR GUIDE - PART 2 recently, and I found the paragraph below.
"Physically Based Rendering (PBR) is a methodology rather than a hard standard. There are specific principles and guidelines, but no one true rule, which means there can be different implementations. The map types and workflow used can vary. A GGX BRDF is commonly used but there can be variation in the terms. Also, some implementations change the map names, even though their underlying usage remains the same."
Actually, I couldn't comprehend that PBR can be different implementations very well, is that means the diffrent worlkflow in PBR? like Metallic/Roughness and Specular/Glossness.


Pages: [1]