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Substance Painter - Showcase - M249 - Light Machine Gun
on: April 13, 2020, 09:59:39 am
I've been messing about in Blender, off and on, for the last year and finally decided it was time to take a relatively complex asset through the full pipe without resorting back to Max. The last personal weapon I modeled(tactical shotgun) I used to get the basics of Blender 2.80, but I ended up getting frustrated and went back to my comfort zone in Max. This time around I had more experience in Blender so it's 100% done there: modeling/unwrapping/baking/final renders - texturing done in Substance Painter. Target was around 100K on-card verts or triangles. I wanted close up folio shots so I went 4K maps with around 7 texture sheets and baked sharper(more realistic) bevels than the usual real-time asset requirements as this was more a portfolio piece and I wasn't concerned with mipping/rasterisation issues.
I also wanted to shift my workflow to baked shader bevels with no high polys involved, so there is only the final, in-game topology to worry about from the start.
Edges baked to bevel shader. All other normal details added in Painter.








I also wanted to shift my workflow to baked shader bevels with no high polys involved, so there is only the final, in-game topology to worry about from the start.
Edges baked to bevel shader. All other normal details added in Painter.







