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Topics - vladee

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Hello, I've done several tests and tried couple workarounds, but it seems like Micro details (same for Height and Normal) are not working in Baked Lighting Environment filter. However, it works when I export Normal map, after doing all texturing, and than import it again and dragging into Micro Details sections. Here is my workflow, maybe I'm doing something wrong, please help me out on this:

I create a layer below Baked Lighting Environment layer, paint some height, assign an anchor to this layer, than go to baked environment and in Heigh micro details section I reference my layer with heigh information. Also I turn Micro Heigh on. Not working.

Base color:

Material mode:

And here is the Anchor layer:


since there are no Flip Z/Y option during import, could you please add an option to use Trackball viewport navitation (same as in Modo or Unfold3D)? It would save much time for people importing Z-oriented meshes and be able to rotate along any axis would benefit texturing as well in general. Thanks in advance.


Guys, it would be awesome to have something like this in Painter (see attachement). I do miss ability to fill backfaces with shapes (stencils, alphas) without spinning the model and reapplying paint.

Hey guys, here is my first ideation for the contest. Meet MAT, Rave style.

Substance PainterSubstance Painter - Technical Support - Config export
 on: April 29, 2017, 05:32:16 pm 
Hey guys, is there any way to export customized UI + Hotkeys? I've customized Substance Painter a lot and want to bring this config to a computer at work.

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