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Topics - ilm1429

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Sorry for the dumb question but I didn't find online.

I want to mask out part with polygon fill or paint, but nothing happens when select/paint.
The said tiles aren't on the origin. Is that the reason?

Tried everything I knew.

Thank you for your time.

Substance PainterSubstance Painter - Baking - I don't understand UDIM baking
 on: December 22, 2019, 02:46:57 pm 
Hi all,

Sorry for the dumb question, but how does baking udim work? I did read on it as much as I found, but it doesn't work for me?
I always get black or dark grey, un-texturable parts after baking. It only works well when I have a single UV tile at origin.

Thank you.

The file wasn't saving when the crash occurred so why the file has been corrupted?

Substance PainterSubstance Painter - Baking - 2019.2 takes forever to bake
 on: September 05, 2019, 02:38:32 pm 
It was ok in the previous version, but now, and while I see the speed improvement, it hangs forever at 57 %, on simple meshes, at curvature.
Maybe my old system (dual xeon 5650 on evga sr-2, 48gb though) is the cause, but I have very fast dual 1080ti's, so I don't know...

I tried disabling AO, but with no success.

Thanks in advance for suggestions.

I did everything correctly afaik, exported out of 3dsmax an fbx with uv tiles.
In painter, they are recognized but, when I bake, the texture sets that are not on 0,0 tile (the basic one) don't bake properly and come out black or very dark and are unusable. It seems they use the mesh that is on tile 0,0 for baking or the like.
Did I forget something?
Thank you.

Substance PainterSubstance Painter - Discussions - Viewport orbit in SP2
 on: July 11, 2016, 09:54:13 am 
In previous versions, horizon was locked, but noe, viewport orbit seems to have been changed to a free/all axis rotation, which is very disturbing for me.
I didn't find any option to lock on one axis to have to horizon locked.
Is there any solution?

I want to know if there is a keyboard shortcut for cycling through blend modes, because having to click for the dropdown menu, then choose the blend mode each time we want to preview one of them is very cumbersome, especially because we always to preview a dozen of blend modes before choosing the right one,
This slows down the look dev dramatically.
Thank you in advance

I have a bunch of objects, each one having its own texture set.
I would like to know if it's possible to bake all of them in one operation, because it's slowing down the work by having to click and wait for each object texture set to finish and then do the next, and so on, especially if you have a lot of texture sets.

I find this being an issue, because it takes very long to generate the preview thumbnails, but having SP doing this each time it starts is really bottlenecking, and if you have many custom materials, then it makes the thing impossible and I'd be forced to delete my materials, which is sad.
Isn't there a way to get SP save the previews?
Thank you.

SubstanceSubstance - Discussions - Can't upgrade to substance live
 on: September 06, 2015, 02:22:09 pm 
I own SD4, SP1.5 and B2M3, and I want to upgrade my SD to 5. I saw that substance live gives me the benefit to upgrade SD while having the substance live advantages.
But I can't find any way to put it in my cart and checkout. I mean, there is two clickable rectangles, the one for montly payments and the full payment one. When I click on them, nothing happens, and no other ways to complete the purchase.
How to do this?
Thank you.

Substance PainterSubstance Painter - Discussions - filter outdated?
 on: April 29, 2015, 10:16:34 pm 
I don't why it happened but since a little while, I don't have my filters (and maybe other maps) in the mask options, I have a list but I cannot select any of them, it says "filter outdated".
But the strange thing is that when I apply an already made material (smart shader), it applies the filters. And as soon as I want to modify one of them by open the list, it gets disabled and locked (outdated mention).
The filter icons are now kind of grayish green instead of black and white

I'm sure this has already been asked, but I can't find an answer yet.

Baked maps are faceted. In 3dsmax they look fine and in SD viewport.
I use fbx format.

Any solution?
Thank you.

Where is the first material actually? When you set up, say, 4 materials in the multimaterial blend settings, it only shows 3 (beginning from material number "2"). Whereas the node in the graph shows the actual four. Where can we choose the masking color for material 1 for instance?
Any thoughts?

Sorry for the noob question but I bought b2m, and I search everywhere in the program I don't find the register section to enter my license key.

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