Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jokerminator

Pages: [1] 2
I currently work around the missing gradient feature in Medium with Blender's Vertex Paint -> Texture -> Mapping: Stencil with X-Ray toggled on. Then reimport it as .fbx to Medium.

Would be nice to have bigger tool sizes for the brush paint tools. For example, I would like to create a green object at a very high layer resolution and use a red brush paint tool to create a gradient that covers the whole object and paints it from green to red. So the tool size needs to be about 200% of the highest layer ( box ) size to get a nice, even and smooth gradient from one color to the other color.  8)

A dedicated Gradient Paint Tool would also be a nice solution.  ;D

Currently, the size and strength of the sculpting brush that can be controlled by the right trigger button feels very unpredictable. Would be nice to have some kind of inertia option that it is possible to create for example smooth tapering cones.
More details and info here in our Facebook Group:

Considering getting into the Oculus in order to use Medium but it seems like an uncertain time. Can anyone assure me that Medium will work with the new Oculus Quest2? It seems like it should, but I've yet to see or hear anyone using on it anything other than the old pc Rift so far.

A lot of people in the Facebook Group report that it works, even wireless. But you still need a PC like with the Rift S.

I also got these sticks and tunnels but mine were caused by myself. Can't remember how I caused them though.. but I do know that they already existed IN Medium and I fixed them in Medium and the export was flawless.

Did you export the models at 100% ?

Yes, would be really useful to paint decals, optional with height information like a normal ( alpha ) stamp with colors.

Medium - Showcase - Re: Hey There!
 on: October 04, 2020, 05:01:59 pm 
Welcome koguister,

This robot looks really impressive! :)

In case you don't know it yet: If you are looking for more Medium action join our Facebook group.

Medium - Discussions - Re: Medium by Adobe: FAQ
 on: October 01, 2020, 04:47:22 pm 
I guess this statement will be kept for the next years. But no one can tell now what the future holds in 5 years.
Just try to trust Adobe and the Medium team for now.  8)

Yes. Some texture stamping sculpt tools ( like normal map details but as mesh -- like explained in this video: ) and painting ( like decals for the coloring ) would be really useful and welcome!  ;D

I don't need effects like water or fog.. I only want to create the mesh and paint the model in Medium. The rest can and IMO should be done in a render engine like Unreal.

Medium - Technical Support - Re: Head tracking lag and stutter
 on: September 27, 2020, 04:41:40 pm 
This seems to be a common problem of the Quest with Link cable.

Try to decrease the layer resolution like shown in this video:

Medium - Feature Requests - Re: Proper Color Mixing VALUE
 on: September 24, 2020, 10:42:04 am 
This video posted by Julia Stack in our Facebook group explains how to fix it:

Medium - Feature Requests - Proper Color Mixing VALUE
 on: September 23, 2020, 03:20:57 pm 

Great update! I still love Medium.. ;D

Would be great if you would rework Medium's color mixing algorithm. It extremely darkens the transitions between some color combinations. I attached an image with marked areas and *tried* to attach the Medium test project but it seems to be too large.

You're now a part of the Adobe family.. so I guess you can just borrow a color mixing algorithm from the Photoshop team or so..  8)


Thank you @MechanicalWhispers.

@ Substance Team: Would be nice to speed this workflow up, that it just works with a drag & drop per output map.
I need these transparent backgrounds to create texture atlases for realtime graphics.
You got UDIMs for film industry.. please also do something for the realtime guys now.. xD

Thanks. However, I use my tablet in mouse mode, so there is no option. But if I change to pen mode there is a Windows Ink option and it was/is enabled and pressure sensibility also doesn't work in this mode in SP2.
We have a Wacom Intuos Pro M (PTH-660) here with identical drivers and don't have pressure issues on our side. Indeed the Windows Ink setting is not available in Mouse mode, however you should still be able to get pressure. Did you make sure to restart the application when you changed the setting ? Can you try to go back to pen mode, enable Windows ink, then go back to mouse mode ?

I uninstalled the driver and reinstalled it and now pressure sensibility only works in pen mode but not in mouse mode.

Pages: [1] 2