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Topics - padamowicz

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Save As isn't working. When I save a material under a new name, it does create a new json file in %AppData%\Roaming\Allegorithmic\Substance Alchemist\createdMaterials

However, the new material doesn't show up in the collection in Alchemist.

Version 2020.3.2


Medium - Technical Support - Head tracking lag and stutter
 on: September 02, 2020, 09:42:03 pm 
I'm experiencing lagginess, and stutter when moving my head, which is extremely unpleasant. As long as I don't move my head, sculpting and moving my hands is perfectly smooth. The Oculus Rift UI, when running on top of Medium, is perfectly smooth as well while Medium stutters in the background.

I normally run my desktop at 4k60, but switching to 1440p120 alleviates the stutter. The lag however is still present. The desktop refresh rate shouldn't matter at all for VR apps, so this is quite bizarre.


I'm trying to make animated rain ripples:

I haven't had a lot of experience with FX-Maps, so I may be missing something obvious.

While drawing patterns with quadrant nodes, I need a pattern's luminosity to depend on its individual size - I need larger patterns to be darker than small ones. How do I do that? I've tried Setting a variable in the size function and Getting it in the luminosity function, but that doesn't appear to work.

I've also tried setting the size variable in a switch node higher up in the node tree, but that feeds the same size value to all the patterns while I need each to have its own individual one.

I guess you could more precisely say that I need a random value per pattern instance that I can use in both the size and the luminosity functions.

I'd appreciate any ideas.

Substance DesignerSubstance Designer - Feature Requests - some papercuts
 on: November 28, 2014, 02:25:14 pm 
Hi. I'm a pretty new user of SD in general, but after 75 hours with it, there are some things that look simple to fix but are annoying.

- Replacing nodes. You often have a node and you want to replace it with another that has the same inputs and outputs. Currently you have to add the new one and reconnect all the inputs rather than just swapping them out.

- When exporting bitmaps, graphs always forget their export paths, file type and selected outputs after restarting SD. This is such a basic thing it's hard for me to believe it doesn't work. Maybe I'm doing something wrong.

- You can't export multiple graphs. I want to just select twenty and hit export, and have them save to wherever their export paths point. Right now, combined with the issue above, re-exporting twenty graphs takes an hour of mind-numbing clicking.

- You can't easily select a bunch nodes and isolate them into a new graph.

- This is probably just my own ineptitude, but I can't for the life of me figure out what conditions have to be met to use the compact material connections on my own graphs. Please make this simple.

Like I said, I'm not exactly an experienced user, so maybe some of these things are possible and I just don't know how. If so, I'd love to hear about it!

Substance DesignerSubstance Designer - Technical Support - Idle CPU use
 on: August 26, 2014, 07:00:57 am 
Designer manages to saturate one of my 8 cores while just sitting there:

Why? It's not doing anything.

Substance PainterSubstance Painter - Discussions - Exporting images
 on: August 15, 2014, 08:08:30 am 
I seem to be missing something here.

The first time I export, SP creates a folder with the exported images. That's fine.

Anytime I want to export after that, I can't just select the same folder and have it overwrite the old images. If I try, SP just opens it for some reason. I have to either find it in explorer and delete them, or choose another folder.

How do I just overwrite the old images on export?

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