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Messages - davood.kharmanzar

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because Allegorithmic is using it for their own purposes ;-)

:\

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i saw this article:
https://www.allegorithmic.com/blog/behind-scenes-substance-source-s-scanned-materials

but ... how i can make PBR by color and height? [height was generated from object via SD]
where is Color Delight Filter node?

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Substance DesignerSubstance Designer - Discussions - Re: Texture delighting
 on: February 20, 2017, 05:55:12 pm 
i mean, import an scanned mesh with their texture to SD and lighting this via SD environment. and use an delighting adaptive mesh node to making albedo channel of this texture via ao and normal and curvature and ... data of this mesh that computed inside SD.

you can use this example:
http://www.agisoft.com/datasets/doll.zip

or this example:
http://www.agisoft.com/datasets/monument.zip

or this:
http://www.agisoft.com/datasets/building.zip

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Substance DesignerSubstance Designer - Discussions - Re: Texture delighting
 on: February 20, 2017, 05:43:53 pm 
hi Vincent,

thanks for your new solution on SD 6 ;)

but is it possible to make an mesh adaptive delighting filter to making albedo based on scanned photogrammetry object mesh inside SD?

it's very helpful for scanned meshes with their raw textures.

thanks.

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Substance DesignerSubstance Designer - Discussions - Re: Texture delighting
 on: January 20, 2017, 10:09:28 pm 
so ... you're advised to B2M? (B2M standalone or B2M node inside designer??)
and not pro solution on designer?? :\

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Substance DesignerSubstance Designer - Discussions - Re: Texture delighting
 on: January 20, 2017, 09:55:23 pm 
yes ... but it's impossible to removing unwanted shadows and hilights ...



i mean something like this article:
https://www.unrealengine.com/blog/imperfection-for-perfection-part-2

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Substance DesignerSubstance Designer - Discussions - Re: Texture delighting
 on: January 20, 2017, 09:19:42 pm 
wow thanks ... i mean removing shadows and hilights to create raw albedo/diffuse channel :]

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Substance DesignerSubstance Designer - Discussions - Texture delighting
 on: January 15, 2017, 12:00:19 am 
is it possible to delight an texture inside designer?

i mean an texture of photogrametry object.

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However, I think this is a feature we might be adding in the future.

good news ... thanks alot :]

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i want to create texture channels (color , ao , normal) via B2M inside UE4 that results are like as Substance Painter (UE4 Profile - exported textures) , but i couldn't got this with B2M and one RGB image.

howto setup the B2M parameters to achieve this?

thanks.

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