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Messages - mdfisher9272

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SP always tries to save to disk as "Substance". No extension or version info. It would be nice if the download would save to disk as SD does -- with version/build info and with proper extension.

I'm on Windows 7 64bit. Firefox(most current).

Question was answered by your sales dept. Thanks.

Is there an upgrade path from Substance Designer to Substance Pro Pack?

BTW, the upgrade link on Susbstance Painter links to the upgrade for Substance Designer.

Every time I install a point version of SD (like from 4.2 to 4.2.1) I lose all my custom Library paths.

This is annoying. I purchased B2M and I always have to make a custom Library path to point to it and all my other custom Substances.

// Error: line 1: Unable to dynamically load : C:/Program Files/Autodesk/Maya2015/plug-ins/substance/plug-ins/Substance.mll
The specified procedure could not be found.
// Error: line 1: The specified procedure could not be found.
 (Substance) //

You guys still haven't resolved these problems?

This is the only plugin that fails on startup of Maya 2015. Fails every time. Even when there are no other plugins autoloading on startup and none after startup.

System: Windows 7 64bit. Maya 2015 fully licensed new release.

I'm a Pipeline TD in LA. The reason I suggested Python is that we could add Substance Designer to our pipeline if we can perform actions which are routine during the publishing process. As long as SD contained python and a simple script editor, we could create all the UI we need within SD.

Some essentials for SD Py commands:

querying/creating/deleting/connecting nodes and node graphs
querying/creating/deleting/connecting attributes on nodes
graph saving
node/graph selection

It would be easier for this company to adopt SD as part of our texturing pipeline if we could interact with it like we do for all of our other primary software: Maya, Max, Houdini, Nuke, etc.

Nicolas reset them a couple of days ago.

It was concerning activations running out. It was submitted with my email address.

I submitted it twice.

There are many occasions when SP computation is running and there are no particles painting anything (or not much). The user needs an easy and explict way of stopping all particle simulation and painting.

Pressing the "esc" key is a time-honored method for programmers to give the end-user a "way out" of undesired and expensive computations.

Please implement the "esc" for any time-consuming calculations that the user would like to end before the computation completes.

Substance PainterSubstance Painter - Feature Requests - hilights in the UI
 on: March 16, 2014, 04:05:21 am 
Substance Painter applies a blue overlay on selected icons in the "Paint Materials" section (and others). This removes the whole point of seeing the feedback of colors/shaders/materials with which the artist is working.

The color shift doesn't indicate a clear selection, it just mutates the current selection's color.

A better solution is a highlight outline around icons(non-hue, non-obtrusive). Adding color shifts to selected UI elements is usually a bad technique within painting applications. The only UI elements which should have color are the swatches and colors of materials and paints. And those colors should not shift when they're selected.

I would like some kind of confirmation that my ticket was submitted. The dialog closed but I've gotten no confirmation in my email.

I sent the file to you at the gmail address mentioned in the sticky post.

The Sample Color node crashes SD whenever I switch the input image index.


My Graph looks like this...

Bitmap -------------> Blend --> FX Map
Bitmap --> Levels___/

I set Global Opacity to "empty function".

My function graph looks like this...

Get Float 2 ( $pos ) -->  Sample Color --> Swizzle Float 1

I set "Swizzle Float 1" to "Set as Output Node".

I select the "Sample Color" node and change the index.

I can send you the scene if you like.

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