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Messages - Xathian

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16
Here is adobe's first Allegorithmic promo.

adobe's understanding of Substance is someone trying to stamp 8 holes on a model using a toaster machine as a computer and trying to render it with the garbage called Dimension.

https://www.youtube.com/watch?v=SusZU-o_kds

FUTURE SEEMS BRIGHT!

totally sold out the company who understands Allegorithmic products and its soul.

Good luck trying to explain what 'udim' is to you bosses bosses bossess bosses bossess boss at 134234th meeting.

Adobe trying to be in 3d game, if they try to put their dirty hands on pixologic we need to start a kickstarter campaign to fund the company as much as we can.

Whats up with the 10 FPS video rotations? Did they get a student to make this promo?  ;D ;D ;D

Probably recorded on a $400 laptop as to match the market they're aiming for now with their focus on "Creativity for non-artists".

Where does Adobe Dimension fall into all of this in terms of "Game Development". I've never seen this software as part of any studio workflow before, but who knows... Maybe someone uses this... It's like putting 'Substance' products which are high quality and industry standard and trying to package it with something nobody cares for. You know, the cool kids on the block having a tag along...

Now I might be wrong because I have never heard any reference to Adobe Dimension besides this video with any studio pipeline in games, so I apologize ahead of time if I'm wrong.

Dimension was basically (at least during its beta) a really bare bones free alternative to something like Keyshot, until it exited beta and got a price tag. It was 'okay' I guess, I got a few decent renders out of it. Problem is it's pretty much useless for anyone hobbyist or above, they will do Keyshot, Blender, or IRay renders of their stuff. That video TERRIFIES me because it tells me that Adobe sees Substance as a tool for casual nobodies to fuck around with out of curiosity, to create their newest instagram image that their friends and family can drop a Like on, not a tool for professionals to create to industry leading digital assets.

I've had a nagging doubt in my mind since the announcement that Adobe bought Allegorithmic for 1 real reason, to farm potential patent options out of Substance Designer. Design is, as someone put it early in this thread, a pink diamond. There is NOTHING else out there that offers the same toolset or concept focus. Designer is something that, unlike Painter, can actually have a lot of uses for 2D applications. I fear Adobe bought Allegorithmic so they could dissect it and excavate out every useful, unique feature it has to slap on patents to prevent competition and integrate it into photoshop.

17
Here is adobe's first Allegorithmic promo.

adobe's understanding of Substance is someone trying to stamp 8 holes on a model using a toaster machine as a computer and trying to render it with the garbage called Dimension.

https://www.youtube.com/watch?v=SusZU-o_kds

FUTURE SEEMS BRIGHT!

totally sold out the company who understands Allegorithmic products and its soul.

Good luck trying to explain what 'udim' is to you bosses bosses bossess bosses bossess boss at 134234th meeting.

Adobe trying to be in 3d game, if they try to put their dirty hands on pixologic we need to start a kickstarter campaign to fund the company as much as we can.

Whats up with the 10 FPS video rotations? Did they get a student to make this promo?  ;D ;D ;D

Probably recorded on a $400 laptop as to match the market they're aiming for now with their focus on "Creativity for non-artists".

18
I was thinking the same at some point. If they needed more money to develop some more features and stuff or needed more money for new hires... I'd be willing to pay more... So the perpetual license for Substance Painter which I use is 149$... That's a good price for what you get. I would probably have been able to pay more. Up to 200...230 maybe..  As long as I would know that this is mine, I can use it whenever I want for as long as I want... As was stated... I'm sure like someone said some people might even donate. Some would even jump through hoops of fire as long as it didn't go to Adobe...  If you said: Help us out here, we need more money to take things to the next level, we have to increase prices a bit, we hope you understand, people would probably be fine with that. People want to support an independent company that creates a very good product for a decent price.

Agreed. Now I am speaking for myself here as I know many others have very tight budgets and cannot afford it but for me had Allegorithmic said they either needed to double the rent-to-own and perpetual license costs to continue and stay independent I would have done it with a smile if it kept Adobe away.

I do not want Creative Cloud. I do not want a $60 monthly never ending license with no perpetual that I have to pay cancellation fees to get out of.

19
We needed to grow you said, I ask why? Why was all the tremendous successes you had not enough? You guys grew to 150 employees? That's pretty insane already. How much more do you need?

Note in that post they credit Adobe with being the reason they had and could afford that growth. That's the key to all this, friend. Adobe pushed the company to bloat itself and become reliant on further Adobe funding. If Adobe cut the funding they would be left with a fraction of the money, they'd need to cut staff and cancel projects.

It was all planned by Adobe from the start, it's the gentlest form of a hostile take over.

20
Sebastien might become the VP for the new "3D and immersive design" department, but the president will be Scott Belsky, a former Goldman Sachs employee, and VP for Creative Cloud  :-X

We all know what Sebastien thinks, but what is Scott's view on perpetual licenses??

his opinion won't matter after the deal is done... at all.

The deal is already done, they're already owned wholesale. Look right on the front page, brand is already stamped by its new masters.


21
What I REALLY want to know is this:

What happens to perpetual licenses. Will they lose access, will they be stuck with the last update they had or will they go on as normal guarenteed?

What happens to Substance Source and our available downloads? Do we need to use them all up? Will they remain?

Adobe always adds things to their subscription service and this will be no different. So we need to know what it happening to our purchases and for it to be clear.

Thank you.

Substance Source will 100% be shut down. Adobe doesn't like that stuff, community brushes and filters were removed and put onto Adobe Stock where you have to pay money for each of them. Use up all your Source points now and backup the sbsars, Source will be gone very soon.

22
Flash
Dreamweaver
Fireworks
Mixamo
FreeHand
Fotiva
Livefyre
Fotolia
Page Maker
Go Live
Frame Maker
Drum Beat
Director
Authorware
And more

23
Making an effort to run all these pages through archive.is so when in a year Substance is a once-a-year updated Creative Cloud shit heap with all its integrations dead, Source replaced with Adobe Stock $4.99 per texture and Nicolas and Jeremie are 'no longer with the company' I can post all their comments from this thread about how nothing is going to change.

24
There is no "script" but things are still being decided and adjusted, I will only comment on what I'm certain of today.

So you're saying you sold out your company and user base without even having a plan decided on? Jesus Christ. Guess Sebastien just could not wait to be Peter Jackson, huh?

Love the side notes we're getting from your own employees on the reddit threads. This one is pretty good



"We fear this too"

Right there, you sold out to Adobe with NO plan at all, without even trying to gain an assurance of fair treatment on behalf of your user base. What a 'fuck you' to your fans.

25
The people here aren't asking for the impossible, we just want common sense, and not to be gouged for no reason at all.

And that's our intent and by extensions Adobe's. Our value is in our community, Adobe is very aware of this.

We know they're aware of it, that's why they handed you this consumer focused PR script you've refused to deviate from all thread long.

26
The question I want answered is: "Will Adobe honor the ability to purchase the perpetual licenses for people who are now currently under the indie subscription licensing scheme"?

Just look what happened when new investors/new board took control of Unity. They first said "no no, you'll always be able to buy perpetual licenses we guarantee it". One year later, "sorry subscription only".


I signed up for your indie subscription for the sole fact you stated I could buy perpetual licenses when the term was complete .... if Adobe takes that away from us .... it will be quite ugly (its essentially a breach of purchase contract and will probably cause a class-action against Allegorithmic/Adobe).

It's not a breech of contract because the entity you made that contract with, Allegorithmic, was dissolved and Adobe as their purchasee temporarily carried the licensing forward. This is not the first time licenses have been invalidated for software because of buy outs. The perpetual license agreement terms you agreed to do not have a clause for cessation of the servers nor corporate transfer. Once Allegorithmic ceases to exist as the entity it was when you purchase your license, then your license is worth as much as the kleenex you blow your nose with, and nothing the Staff members in this thread say will change that, their promises are rainbows and unicorn dust, they mean nothing, they don't control Substance anymore.

They've stabbed us all in the back

27
SubstanceSubstance - Discussions - Re: Why Adobe?
 on: January 24, 2019, 02:07:29 am 
I have to agree, this is sad news, I was already migrating to Affinity Designer and Photo for my 2D things like resizing and authoring Vector pieces to put into Substance, cutting lose from adobe completely has been a 20+ year dream, shattered....

I was worried Autodesk was going to purchase Substance, which would arguably be worse, as Adobe at least lets people continue to work at the places they buy, until they're disillusioned by the lack on innovation, and leave.

On the up side, I'd love to see some Algorithmic people leave, and make their own "Spinoff".

Also a sad day for D-Do and N-Do as they were based on adobe tech, which seemed at least originally compete, and they were not called up for the dance.... I guess, that's how adobe rewards loyalty???

Sad day indeed!   :-[

If anything this is a great day for Quixel. It may be a long and difficult process but now is their time to drop current NDO/DDO and begin work towards a standalone version. They can swoop in and capture the indie/freelance market that Allegorithmic just stabbed in the back.

28
What's going to happen to people who bought Designer and Painter on STEAM?
Will I still be able to use these tools 3 years from now? 5 years from now or will they disappear abruptly from my STEAM library one day?
Will will have more info on this later on, but what I can commit on is that the licenses will never disappear :)

Funny how you both proclaim you're the same company and Adobe isn't taking over your business but on the other hand can't answer a single god damn question without alluding to "for now", "later", "in the mean time".

29
What's going to happen to people who bought Designer and Painter on STEAM?
Will I still be able to use these tools 3 years from now? 5 years from now or will they disappear abruptly from my STEAM library one day?

Mixamo did the same thing basically. Sold themselves to Adobe, went on the forums proclaiming how they were going to still be the same company, yadda yadda they're basically dead now. Their software now a web based tool with no updates to be seen.

Anyway they had a Steam version, when Adobe killed bought them the version on Steam remained but it was made incompatible with any current version or the website itself and never updated it again.

So expect Substance on Steam to continue being there but you will be given no option to upgrade or renew, lose Substance Source and likely have your access to future assets (smart materials, materials, smart masks, filters, etc) cut off as the Adobe versions will likely be locked away from backward compatibility.

Basically your current version except nothing else can be added to it.

30
This thread



We're all for listening to feedback and discussing with you but for the love of the holy spaghetti monster, please stop predicting a future we know much more about than you do.

All will be cleared up in due time and your fears will be defused.

More like this thread:


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