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Topics - Easton Williams

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I am creating a tiled material that has screws in it, I found out how to add the hard surface textured screws but how would I be able to manipulate the properties of the screws to make them have a different metal or even rust material? For now it seems that the screws are only able to share the base material that they are transposed onto.


I am trying to create a tiled material in Substance Painter so i can completely get rid of using Photoshop and Quixel DDO, as they take more time by exporting and importing materials and are simply more clunky and slower than Substance Painter.

I would like to create my normal details in Quixel NDO and then export the normal maps to Substance Painter then create tiled textures in Substance Painter. How would I paint my textures real time so i can view that they are tiled correctly?

And how would i import my normal and other maps to add to the tiled material?

I tried taking a plane into my modeling software and UV unwrapping it, copying it to where the tile is in the center of 9 square tiles and then exporting that to Substance Painter, and for the most part it worked, but the problem in that is that i could not exactly get my Plane in the UV space perfectly, which then showed up in Substance Painter and i think this would cause some problems tiling the materials.

And finally, after i were to solve this, how would i export or save my maps?


I am trying to find out how to export Quixel Materials out of DDO and into Substance Painter, I tried exporting as a GGX file but then I got a bunch of worthless maps that I could not insert into Substance Painter:

How would I take my materials out of DDO and into Substance Painter? I really dont enjoy Quixel DDO and then having to export my project around...


How would I make something like this? All I want is to create a tiled material that has those normal details so I can add it to buildings and then just add textures to the normal detailed map.

Hi guys, I made my first model with textures in Substance Painter but I think it is supposed to be more detailed than it is.

I think I am supposed to build a high poly version too then bake maps off of it and use those maps on my model but don't know if this is right or how to do this. I am using 4k textures and baked the model in 4k but when I zoom in to look at the edges it looks a little fuzzy and blurry. Actually, it looks a little fuzzy or not high res across the entire model but I don't know why because everything was set to 4k...

Any help is appreciated,



I have run into a problem where when I try to select a poly or mesh on my model in Substance and add a material to it, it selects either the triangles that make up my polys on my model.

I included some pictures below because I know I am not explaining this very well. For whatever reason when I export a model out of 3ds max and into Substance it turns the hidden lines into extra selectable polys. Also I am not sure why when I group objects in 3ds max that it still selects my entire model in Substance Painter

As you can see, one picture shows the hidden edges in Max and the other in Substance. I don't think hidden edges are supposed to appear in Substance or turn into selectable polys...

How would I modify a material from Substance Source to look similar to the picture below?

I am trying to figure out how to add some small normal details like the fiber crosshatch material that makes up the tape as seen in the image below but don't yet know how to go about doing this. I assume I will just turn it into a new material by adding the detail.

Would I use Substance Source for this or B2M?


I am new to Substance, and so far I have two issues. One is that when I select a material as a layer I have yet to see it finish and it is eating 50% of my CPU alive.

Second problem is that I changed the TDR settings in Windows and I still get a message.

And another thing is, I don't know if it even knows I have a GPU, how do I find this out within Substance?

Also, I know someone will ask as it does pertain to the topic, here are my specs:

AMD Fury-Intel i5 6600k 4.5ghz-16gb 3400mhz RAM-2500mbps SSD


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