Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rwazejewski

Pages: [1] 2
Thanks for the swift reply. Looks as though I'll have to stick with Quixel, unless I can persuade them to purchase a pro license  :(

Hi all,

I'm currently working in house as a freelancer in an established games studio. I own an indie license of Substance Painter and would love to be able to use it. Can I use it in this situation or do I have to request the studio buy a pro license? I'm having to use Quixel at the moment which is so awkward to use :(

Apologies if I've posted this in the wrong location.

Many thanks

I sincerely hoped that this new update would fix the problem of SD5 being totally unusable, in other words it just crashes when creating a new substance. I reported this with the previous update but had no joy with any previous versions and still have to use SD4. The new version looks awesome.........only wish I could find out for myself. Shame as I love what Allegorithmic are doing and am a huge fan of their products :(

Intel core i7 cpu  920 @2.67GHz
windows 7 professional 64bit

Nvidia GeForce GTX 650
Driver version 376.33

No ideas yet I'm afraid and no help yet from Allegorithmic support :(


I've tried running SD 5 (Windows version which crashes when trying to create a new substance. I've installed all previous versions and they all do the same thing. I've re-installed 5_3_4_build_17162 which previously worked but now crashes when creating a new substance, although I did update my Nvidia driver when trying to get the latest version to work. So now I've had to go back to using SD 4.

My PC specs are:
Window professional 7 (service Pack1)
Intel Core i7 CPU 920 @ 2.67 GHz
GeForce GTX 650 (Driver version 375.70)

I can't export the log file as SD 5 just crashes and shuts down. Unless there's another way of retrieving the log file?


Hi, many thanks for this. It worked, although I followed the steps with 5.3.3 installed as I missed reading the very start of the post which advised me to reinstall 5.3.4. Basically I followed your steps with 5.3.3 installed, then uninstalled 5.3.3 and reinstalled 5.3.4 and now all seems fine when starting up SD and creating a new substance :)

I upgraded to the recent version of SD 5.3.4 and was unable to start SD as it crashed when I attempted to create a  new substance. So I uninstalled this and reinstalled SD 5.3.3 which previously worked for me, but now this crashes when the splash screen appears. I'm now left having to use SD 4.

My rig specs are:
GPU: GeForce GTX 650 (driver version 362.00)
CPU: Intel core i7 920@2.67GHz
OS: Windows 7 professional


Hi Fabian, thanks for your reply. That's a shame, it would be really handy if you could merge scenes and add additional meshes.  :)

Hi, is it at all possible to merge a Substance Painter file with another one? Also, is it possible to add new meshes to a Substance painter scene?

Substance PainterSubstance Painter - Showcase - Re: Sci-Fi Guy
 on: March 13, 2015, 10:28:34 pm 
Thanks artzfx and Malo for your positive feedback. I've not been so excited about any one particular program since Zbrush. Thank you Allegorithmic! Substance Painter is a pure joy to use and so intuitive.

Substance PainterSubstance Painter - Showcase - Re: german bike 1914
 on: March 13, 2015, 10:22:47 pm 
Lovely work, very authentic  :)

Excellent work!!!

Substance PainterSubstance Painter - Showcase - Sci-Fi Guy
 on: March 08, 2015, 01:39:46 pm 
A screen grab of a lowpoly version of an old Zbrush sculpt that I wanted to test substance painter with. Concept art by Hethe Srodawa.

Substance PainterSubstance Painter - Showcase - Re: Steampunk Rifle
 on: July 30, 2014, 10:10:29 pm 
Thanks Käy.Vriend,
Texture resolution is 2048 x 2048. The image is just a screen grab from within SP with post effects activated.

Substance PainterSubstance Painter - Showcase - Re: Steampunk Rifle
 on: July 26, 2014, 09:41:13 pm 
Thanks daniel_3DIM glad you like it!
I've been doing bits and pieces at work during lunchtime and over the weekend trying to familiarize myself with SP. It's definitely the way forward  :)

Pages: [1] 2