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Messages - TomV

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Is there any fix planned or available for enabling Windows Ink for "Mouse Mode" when using a Wacom tablet? Or any workaround to get pressure sensitivity with "Mouse Mode" like it's possible with Photoshop?

I can confirm that this just started happening with the latest version (2018.2.2)

Every brush setting gets reset - size, color, stencil, pressure, etc.

I'd say this is a bug as it gets in your way quite a lot :)

I thought we had that, but I'll continue by email.



I can't see the license or the download links to the new Substance Painter 2017.1 on my work account's License page. I can see them in my personal indie account just fine.

I tried downloading the new version from the generic download page but it asks for a license file (I didn't try the online activation).

Where can I download the new version and/or the license file? Or is there some other trick?


Hi Wes,

Thanks for the answer, here are my specs:

Code: [Select]
System Information
   Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1
          Processor: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
             Memory: 32768MB RAM
    DirectX Version: DirectX 11

Display Devices
          Card name: NVIDIA GeForce GTX 980
     Display Memory: 4095 MB
   Dedicated Memory: 3072 MB
      Shared Memory: 1023 MB
     Driver Version: 375.70


When I try to load a bitmap that is higher resolution than 8192x8192 then both B2M or Substance Player crash. This is after I've already set the size limit to the maximum (32768)

To reproduce it is very easy, just create a substance with one input and one output, export as sbsar and try loading a big bitmap in Substance Player (files attached). I'm using Substance Designer 5.


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Faulting application name: Substance Player.exe, version:, time stamp: 0x58cb51ee
Faulting module name: substance_d3d10pc_blend.dll, version:, time stamp: 0x58c01a9c
Exception code: 0xc0000005
Fault offset: 0x0000000000012f7b
Faulting process id: 0xb64
Faulting application start time: 0x01d2ba930293a407
Faulting application path: C:\Program Files\Allegorithmic\Substance Player 6\Substance Player.exe
Faulting module path: C:\Program Files\Allegorithmic\Substance Player 6\plugins\engines\substance_d3d10pc_blend.dll
Report Id: 46772027-2686-11e7-8eaa-74d02bc58eeb

Code: [Select]
Faulting application name: bitmap2material.exe, version:, time stamp: 0x574d5d63
Faulting module name: substance_d3d10pc_blend.DLL, version:, time stamp: 0x574d5739
Exception code: 0xc0000005
Fault offset: 0x000000000001267b
Faulting process id: 0x3418
Faulting application start time: 0x01d2ba931df89487
Faulting application path: C:\Program Files\Allegorithmic\Bitmap2Material\3\bin64\bitmap2material.exe
Faulting module path: C:\Program Files\Allegorithmic\Bitmap2Material\3\bin64\substance_d3d10pc_blend.DLL
Report Id: 69dba457-2686-11e7-8eaa-74d02bc58eeb

Thanks :) Yes you'll be able to get in and drive it around

Hi guys, I recently had the chance to work on this civilian off-road vehicle for the upcoming Arma 3 expansion and I'm excited to be able to share it here.

It was modelled in 3DS Max and textured entirely in Substance Designer. I used Painter only for the mud splashes.

You can see the model in Marmoset Viewer with some more screenshots on my website. Cheers!


I'm thinking about upgrading my old-ish PC to get better performance from Designer (and Painter) but I was wondering which area would help the most?
  • More system RAM?
  • Newer generation of graphics card?
  • More CUDA cores?
  • More VRAM?
  • Better VRAM bandwidth?
I have Nvidia GTX 660 and I'm looking at GTX 960 either 2GB or 4GB VRAM or one step above the GTX 970. The GTX 960 has lower memory bandwidth than the GTX 660 but there should be some compression involved. Would getting 4GB of VRAM make a big difference over 2GB?

I've seen Designer use up all of my 16 GB system RAM, which is both awesome and terrifying :) I'd like to improve the general responsiveness of Designer when working with large graphs and switching between 4k and 2k texture outputs. I don't think I can paint 4k textures with this hardware.

Any tips appreciated, thanks!

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