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Messages - PJ Peng

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Indeed, as Brad mentioned the Resources function in the API are only related to the Painting document (aka the Layer Stack). We recently added functions to edit the shader as well. Hopefully we will be able to offer the same kind of controls for the environment map in a near future.
Thank you reply :)!

How to use script set the "PROPERTIES-PAINT" - "Base Color"-"uniform color"?
Thank you!

How to use script get "Texture set list" corresponding "material name"?
Thank you!

SP2MAR V1.0(Substance Painter to Marmoset toolbag)
Get Plugin:
Video Show:

Intro:This plugin functions as a connection between "Substance Painter"(SP) output  to "Marmoset toolbag"(Mar). You can use the custom preset file, the output mesh and all the textures from SP just by clicking a button and it will automatically open the Mar software and Mar file. If you click the "Don`t Show Again" button ,the SP file will always connect the Mar file. When you click "sp2mar" button again ,It will only export the textures, so you can just change your Mar settings...hope  you will enjoy it.

1.Copy the "SP2MAR Folder" input you SP plugin Folder(put it "Plugins"-"Plugins Folder").
2.Open the "SP2MAR Folder" --"spcallmar Folder"--Click the "SPpidMar.exe".
3.SP "Plugins"-"Reload Plugins Folder"

1.Only supports Win..MAC comming soon....
2.First of all, save your SP file before.
3.Preset file supports All(MAR)RBGA channel, Except for the Occlusion Channel (it does not support RBG Channel, you need to change it manually in Mar).
4.If you click "Don't Show Again" button, the SP file will always connect the Mar file. When you click the "sp2mar" button it will just sync your textures and it will automatically open the Mar file.
5.SP "Configuration"-"mesh maps" section is not supported. If you need AO and Normal maps you can select them from the SP "Input maps" and "Converted maps" sections.
6.If you have any question or suggestion please send me an email to:

Jet Xie,JustUNeed,baka_akari,Leoric,Kevin Dang,Sago,Root Vic

Hope you will like it!XD!

The API tell will "Get the list of All resources..." and " All resources used.....",but I can`t get the "Environment Map" file??
what`s wrong~~!!!!!!

<static> documentResources()
Get the list of all resources used to texture the opened project. This includes mesh maps of all texture sets and all resources used inside layer stacks.

If no project is opened.
alg.resources.ResourcesError ...

I want to export to other software to support the (RGBA)Channel..But i found the spexp file too hardly understand ....

channelSrc   mapId      mapIdType   )DataExportChannel
channelSrc   mapId      mapIdType   ŠDataExportChannel
channelSrc   mapId   @   mapIdType   ëDataExportChannel
channelSrc   mapId      mapIdType   path   RGB Alphauid ouid n

Have any help document about this???
Thank you.....

How can i use the script get the "DISPLAY SETTINGS"-"Environment Map" path?
Thank you!

If you get the "preset" argument,Please tell me.....I find it too...Thank you!

Hi,If i change the shelfPath equal to other Resource folder path,I can  get all the  files ...But "export-presets" can`t.......why??I want get all the"spexp"files,what should i do??

I use the Code like this:
Thank you!!!

The QT Creator report:"import Painter 1.0  QML module not found(Painter)."
How can i find the QML module..Thank you:)!

The Substance Designer have SDK??I want to writer some plugin for Substance Designer.
I talk about it`s not about the "Substance  ToolKit".
How can I get the SDK?
Thank you?

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