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Topics - hus.benyahya

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I found something really bizarre when I try to change any parameter in a substance file (sbsar) I did with Corona render in 3Ds Max 2020!!!
when I try to change a color for example it changes just perfectly inside materials slot except the final one which is Corona Material, the changes also appear normal inside the view port of Max, but when I render the scene (not using IPR and with IPR) nothing's seems to be changed at all!!!
it remains at the same parameter as when I uploaded that sbsar file?
I will attach some images and they will show that clearly.

what maybe cause that, or is it a bug in Substance Plugin with Corona renderer?
I tried so many times with even manually connected all the inputs and outputs together and nothing's worked!!

any idea?
Thank you.

This tile seems to be easy at the first look, but when I come to do it in designer it took me a very long way to approach that shape...
is there a good way to build this tile?

Thank you


The new substance2 plugin for 3Ds Max 2018 is really fantastic, I've been playing with it so far but I noticed something wrong with bake outputs...

I have a GeForce GTX 1060, so it always come to me up to 8K baking resolution, but when I try to bake at for example 2K it works great at the first time. however, when I try to bake at 4K in the next time I still got maps with 2K resolution instead of 4K!!! I have to re-bake again couple of times to get 4K maps and so on...

the second thing, I couldn't get my substance menu up there in 3Ds Max, I don't know why, I even go to Customize>Customize User Interface>Menus
but still couldn't find it there, because it's the only way to do substance to VRay, right?

Thank you so much again for this great plugin

 I have this little message appears whenever I open any objects in Substance Painter 1017.3:
"no object detected to attach a new mesh instance"

I tried several meshes with different objects but the same thing happened and I wonder why???

here's an attachment for that message

I was wondering if there is a way to generate a colored procedural layer such as in MARI, you only have to create a procedural layer and then pick any colors you want for that.
I do love SP very much, very powerful and super quick. I've been only wondering if it was a procedural layer when you can only pick between two colors or maybe more.

for me, if I want to create something like a cow skin (but of course not in black and white) with colors like blue and yellow for example, I have to create a fill layer with blue then above that layer I will create another fill layer but this time with yellow, add a mask to that yellow fill layer, then add a fill to that mask with the procedural noise for example. in this way I can create a colored procedural layer.

Is there another or an easy way to do that other than that? they mentioned gradient filter but I couldn't figure out how to do it!!!

Thank you.

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