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Messages - IT-Support-Laudert

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so imagine you have variouse planks next to each other.
And you create a fill layer with lets say an anisotropic noise.
Is there a way to have a randomized look for each plank without masking and offsetting each individual plank?

Something like a random rotation per uv island or something like that?

Hi, so using Textures i can enable and disable map filtering in the Vray settings.
But using substance2 node and loading the sbsar directly doesn´t filter the maps.
There is no way of enabling filtering.
Is this supposed to be like this?

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