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Messages - Anthony D.

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1
From Performance Optimization Guidelines section



Ah, it's works now. Thank you very much  :)

5
Hello, I noticed a discrepancy between the texture resolutions in Substance Designer vs in UE4. I tried switching the resolution in the graph instance in UE4 and disabling mipmaps in both software but no luck.

Software Info:
 - Unreal Engine 4.26.2
 - Substance Designer 2021.1.2 (11.1.2)

Substance Texture:



UE4 Texture:



Substance Graph:


6
Hello,

I was using Substance Painter live link for one my UE4 projects and so whenever I try to bake my high poly onto my mesh, the results are completely transparent, I get no baking information or a log error whenever I try this

I tried baking the mesh into a brand new Substance project without the live link and it worked perfectly, so I know there's nothing wrong with the meshes.

I am using:
Substance Painter v 2020.2.2 (6.2.2)
Unreal Engine v 4.25.1

Hey @Anthony D. ,

Just to make sure, is the bake not showing up correctly in Painter or in UE4? If you could post detailed repro steps so I could reproduce it on my end that would help also. :)

As far as I know, Substance UE4 Live Link only sends texture data, and that data is propagated into a material in UE4. Any modifications to the mesh or bakes done within Substance Painter will not be reflected in UE4. We have had a few reports about issues similar to this and have a ticket in to look at adding this feature.

Hello,

The bakes don't show in both Substance or Unreal. So bakes don't work in live link? If that's the case, I'll just bake in a separate file.  :)

7
Hello,

I was using Substance Painter live link for one my UE4 projects and so whenever I try to bake my high poly onto my mesh, the results are completely transparent, I get no baking information or a log error whenever I try this

I tried baking the mesh into a brand new Substance project without the live link and it worked perfectly, so I know there's nothing wrong with the meshes.

I am using:
Substance Painter v 2020.2.2 (6.2.2)
Unreal Engine v 4.25.1

8
Hello,

I created a Substance material and imported it into UE4 and noticed that the Roughness map in Unreal doesn't look the same as in Designer.

So far I've tried:
 - Checking/unchecking the sRGB tick box In Unreal
 - Changing the sampler type in the material editor in Unreal
 - Changing the components of the output in Substance Designer

Unreal


Substance Designer


Thank you,
Anthony D.

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