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Substance Designer - Discussions - Correct workflow when tiling
on: June 03, 2021, 09:10:27 am
I'm new to Substance Designer but I have a good amount of experience with nodes and procedural in general.
I wonder what's the correct way to go with TILES and Textures. The issue is that if we add detail to the tiles after the tile sampler, when you increase or decrease the amount of tiles, those details won't scale and we get a very different result.

9x9

If we add all the detail before we tile them it will work but you end up with repetition and we lose all the randomness we can get with flood fill, etc...
Do we need to use functions to scale those textures based on the number of tiles or maybe there's another way to do it that?
I wonder what's the correct way to go with TILES and Textures. The issue is that if we add detail to the tiles after the tile sampler, when you increase or decrease the amount of tiles, those details won't scale and we get a very different result.

9x9

If we add all the detail before we tile them it will work but you end up with repetition and we lose all the randomness we can get with flood fill, etc...
Do we need to use functions to scale those textures based on the number of tiles or maybe there's another way to do it that?