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on: May 24, 2018, 04:18:35 pm
I'm using a source build of ue4 v 17.2 and have copied the plugin there and built in vs2017 so I can see the substance icon in ue. But in painter, I do not see an icon for establishing a live link. using 2018.1.0.
Does painter not see my ue4 source build? Is there a way to manually set this up?
[EDIT] Ok, I figured it out, I downloaded a binary build 19.2 UE and now I got the Send to Substance in UE and went to latest SP version and was able to send the mesh.
I'm new to SP and was curious as I couldn't get the live link to work yet. UE keeps crashing on me with the below in the SP log:
1. So, do we need to create a material in UE first?
2. Once I started painting, UE crashed with the below errors.
3. Do I have to have all channels created in UE or SP or what?
4. I also noticed, if I tried to send the mesh to SP, UE would crash, I would have to delete the existing .sp file first, then mesh would send, but once I start painting...ue crashes.
I'm a little lost on how to use it. I wanted to get it working, because I created a material in SP and exported manually to UE and it looks way different...not as good as in SP, so I wanted to start figuring out in UE what I need to make it look closer, probably start with better lighting in UE, etc. But having the live link would be helpful. Is there any tutorial on the ins and outs I asked about above? TIA
[Plugin - dcc-live-link] Command server connection error: Unknown error
[Scene 3D] 3D scene successfully loaded
[Plugins] Loading plugin autosave
[Plugins] Loading plugin dcc-live-link
[Plugins] Loading plugin photoshop-export
[Plugins] Loading plugin resources-updater
[Plugins] Loading plugin substance-source
[Scene 3D] 3D scene successfully loaded
[Scene 3D] 3D scene successfully loaded
[Scene 3D] 3D scene successfully loaded
[Scene 3D] 3D scene successfully loaded
[Plugin - dcc-live-link] Unreal4 client connected
[Scene 3D] 3D scene successfully loaded
[Scene 3D] 3D scene successfully loaded
[GenericMaterial] Creation of the shader pbr-metal-rough successful
[GenericMaterial] Creation of the shader pbr-metal-rough successful
[Viewer settings] Shaders instances imported: 'WorldGridMaterial'
[Scene 3D] 3D scene successfully saved
[MapExporter] The input map 'Opacity' needed by the map 'box_lp_WorldGridMaterial_BaseColor' of the texture set 'WorldGridMaterial' isn't available because: 'Opacity' channel is missing in your texture set.
[MapExporter] The input map 'Mixed AO' needed by the map 'box_lp_WorldGridMaterial_OcclusionRoughnessMetallic' of the texture set 'WorldGridMaterial' isn't available because: project has no ambient occlusion channel or mesh map.
[MapExporter] The input map 'Emissive' needed by the map 'box_lp_WorldGridMaterial_Emissive' of the texture set 'WorldGridMaterial' isn't available because: 'Emissive' channel is missing in your texture set.
[MapExporter] The map 'box_lp_WorldGridMaterial_Emissive' can't be generated for the texture set 'WorldGridMaterial'.
[StacksExporter] Map export ended
[MapExporter] The input map 'Opacity' needed by the map 'box_lp_WorldGridMaterial_BaseColor' of the texture set 'WorldGridMaterial' isn't available because: 'Opacity' channel is missing in your texture set.
[MapExporter] The input map 'Mixed AO' needed by the map 'box_lp_WorldGridMaterial_OcclusionRoughnessMetallic' of the texture set 'WorldGridMaterial' isn't available because: project has no ambient occlusion channel or mesh map.
[MapExporter] The input map 'Emissive' needed by the map 'box_lp_WorldGridMaterial_Emissive' of the texture set 'WorldGridMaterial' isn't available because: 'Emissive' channel is missing in your texture set.
[MapExporter] The map 'box_lp_WorldGridMaterial_Emissive' can't be generated for the texture set 'WorldGridMaterial'.
[StacksExporter] Map export ended
[Plugin - dcc-live-link] Unreal4 client disconnected