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Substance Integrations - Unity - URP texture workflow, channel packed textures
on: February 02, 2021, 11:04:47 am
I am having trouble understanding the correct integration of textures outputted from Substance Painter for Unity.
If I'm not mistaken Unity's URP workflow requires Metallic Occlusion Smoothness to be channel packed as follows:
Red = Metallic
Green = Occlusion
Blue = None
Alpha = Smoothness
Substance Painter offers a template Unity URP Pipeline (Metallic Standard) which I presume to be the correct preset to use but it doesn't seem to implement Occlusion or smoothness.
Is there a step I am missing?
Any help would be appreciated.
If I'm not mistaken Unity's URP workflow requires Metallic Occlusion Smoothness to be channel packed as follows:
Red = Metallic
Green = Occlusion
Blue = None
Alpha = Smoothness
Substance Painter offers a template Unity URP Pipeline (Metallic Standard) which I presume to be the correct preset to use but it doesn't seem to implement Occlusion or smoothness.
Is there a step I am missing?
Any help would be appreciated.