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Substance Integrations - Unity - Re: Unity and alpha/transparency problem
on: December 01, 2017, 04:16:13 am
Thanks, jdouglass. I figured that would be the easiest way, but was hoping to keep it one material to save draw calls. If that’s not feasible, I’ll just use two materials. 
Have you ever combined transparency on the same texture map? Is this something that just isn’t done? Still new to the whole process. I thought the alpha transparency would be localized to the UVs that needed transparency with the material ID (and it almost seemed to work).
Thanks again!

Have you ever combined transparency on the same texture map? Is this something that just isn’t done? Still new to the whole process. I thought the alpha transparency would be localized to the UVs that needed transparency with the material ID (and it almost seemed to work).
Thanks again!