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Substance Painter - Technical Support - UV offset [-1..1] not enough?
on: December 07, 2016, 05:41:32 pm
Hello.
TL;DR - see attached GIF. The UV offset slider doesn't cover the whole image.
I need to make a set of road paint arrow textures (each arrow on its own texture, no atlases here). I created a square image with several arrows for reference (seen in the shelf). I set it as a fill mask for the paint, scaled it so that one arrow is visible at a time, and hoped to conveniently move from one arrow to the next by moving the X offset slider. But because of the scale being lower than 1, the [-1..1] range of the offset slider doesn't cover the whole set of arrows.
I'm wondering if there's a reason for it to work like that. Wouldn't it make more sense if the offset slider covered the whole fill image, no matter the scale?
Edit - additional info:
the reference image with arrows is square
the texture set is 256x1024
the UV of the rectangle mesh covers the whole 0..1 UV space
TL;DR - see attached GIF. The UV offset slider doesn't cover the whole image.
I need to make a set of road paint arrow textures (each arrow on its own texture, no atlases here). I created a square image with several arrows for reference (seen in the shelf). I set it as a fill mask for the paint, scaled it so that one arrow is visible at a time, and hoped to conveniently move from one arrow to the next by moving the X offset slider. But because of the scale being lower than 1, the [-1..1] range of the offset slider doesn't cover the whole set of arrows.
I'm wondering if there's a reason for it to work like that. Wouldn't it make more sense if the offset slider covered the whole fill image, no matter the scale?
Edit - additional info:
the reference image with arrows is square
the texture set is 256x1024
the UV of the rectangle mesh covers the whole 0..1 UV space