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Substance Integrations - UE4 - Re: Re-importing Substance Designer files in UE4 marks them for delete in Perforce.
on: July 04, 2018, 02:54:00 pm
Hello, I was looking for a solution to my problem and I believe I have a connected issue/know part of the answer.
When I update my graph and recook sbsar, Unreal detects the change and reimports the file (I see the small pop-up), but the connected instance doesn't show new parameters that I added to the graph, until I reimport the sbsar manually.
As if that wasn't cumbersome enough, while reimporting manually, the plugin actually deletes the instance and generated texture (hence the perforce "mark for delete"), and even though it recreates them immediately, by that time the texture is gone from the material (shader) that was using it, causing material compiler errors and forcing me to manually plug the texture into its sampler again.
Am I doing something wrong?
When I update my graph and recook sbsar, Unreal detects the change and reimports the file (I see the small pop-up), but the connected instance doesn't show new parameters that I added to the graph, until I reimport the sbsar manually.
As if that wasn't cumbersome enough, while reimporting manually, the plugin actually deletes the instance and generated texture (hence the perforce "mark for delete"), and even though it recreates them immediately, by that time the texture is gone from the material (shader) that was using it, causing material compiler errors and forcing me to manually plug the texture into its sampler again.
Am I doing something wrong?