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Substance Integrations - Unity - Re: Substance Plugin Crashes Fresh Unity URP Project Copy
on: November 13, 2020, 02:07:15 am
Just had the same issue, is this solved ?
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The parameters will still only appear on the substance inspector of the actual substance material, so your custom material will be free from substance parameters and you can go and tweak those substance directly in their own inspector.
Hi, sorry for the delay in responding. But I don't think I understand your response. I understand what you mean by using the same graph, but it is the uncompressed scan data as input that I'm asking for, since it seems to be the scans that are determining the weave patterns. I get that they are heavy, but they also seem useful. Am I missing something here?