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Messages - nathanieljla

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At first glance it doesn't seem like it's possible for a single procedural material to control multiple channels in a fill layer.  However if you disable all but one channel then assign a procedural material you get a new "channel mapping" rollout.  You can then re-enable additional channels and have those channels controlled by the same procedural texture.

Is this the only way to get the material rollout into this state?  It feels rather unintuitive and difficult to discover.

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