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Messages - mediochrea

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Some late night progress, getting really close to completion! Still need to add a lot of trims and small elements. My framerate is about 0.01 frames per second at the moment, pretty crazy. These are gonna be three busy days, that's for sure.


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Some work in progress screenshots, added an athletic-inspired leggings and shirt, and started working on the outer pants. Working out pretty well, I think!




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Hey guys, finally joining the contest, and I chose Diana! Just started the concept process, had quite a few ideas so it was hard to pick one, but I've ultimately decided on a modern techwear kinda look, perhaps with some avant-garde elements, and I'm planning on making an interpretation of the huntress theme with a modern twist. I'm actually quite into the whole techwear thing, and the "marriage of style and function" aspect of it really appeals to me.

I also quite like Diana's pose, it's very dynamic and suits my theme well. Her physique might be an issue, as she's not exactly a mannequin, but I think I'll manage.

I'm hugely inspired by designers like Yohji Yamamoto and Helmut Lang, and brands such as Y-3, Acronym, Enfin Levé etc., and will try to come up with something in that vein. Started with some initial brainstorming sketches, and a moodboard:




Now, time for some Marvelous Designer!

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Hey guys, what a great contest, can't wait to start making something cool! Just a few things to clarify:
1. While in Painter/Designer, are we allowed to use textures/alphas/materials from places other than Substance Source? For example, can I use an alpha I made myself in Photoshop, or a detail normal map bought from TexturingXYZ?
2. Could we import clothing hardware into the project? Stuff like belt buckles/strap fasteners/other rigid elements. Would they be considered accessories? Or perhaps they can be added in third-party software? Thanks in advance!

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