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Topics - ronin342

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1
Hi. I'd like to have the 3D view show the roughness channel and the 2D view show the Material channel. Is there a way to do this? Right now they seem to only work in unison.

Thanks.

-Teyon

2
DISREGARD. USER ERROR. Somehow managed to save the high poly with the low poly. It's Friday. Forgive the false alarm.

3
I've managed to make a relatively decent weave pattern for a placemat and I'd like it to swirl from the center out. I was wondering if there's a node setup that could do this or am I going to have to reUV to achieve the effect I want?

4
Not sure if this already exists and I'm simply missing it but it'd be awesome to be able to convert a layer to a mask. I recently painted on some text to a can and realized I'd have been better off using a fill layer and painting the text as a mask but had actually simply painted it on a layer. So, at some point down the line, if we can get the option to convert layers to masks, that will really help for moments like this.

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