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I have some serious issues with Substance Painter 2 and don't know what else I can try to fix this.
Whenever I work with Painter and use a material, I can't save my project anymore.
Sometimes Substance Painter crashes to the Desktop, sometimes the whole system melts down to a Blue Screen.

I'm working on a project right now where I was able to create some fill layers, masks etc. and it worked fine.
As soon as I'm using a material from my shelf things mess up completely.

I checked out various known issues already - nothing fits.
Attached all the log files I could find.

Using Windows 10 and an NVidia 970 btw.

Thanks in advance!
PS: Please let me know if you need anything else

I'm really impressed with SP. One great feature would be if i could place and stretch/distort/rotate stamps (or materials) onto the UV map like i would do in SD with a Transform2d node (tiled and not).

I basically wanna replace Photoshop that way. In Photoshop I cut out a texture and position it on the UV map to have it in the right spot. Then i stretch and distort the texture to make it fit.

Something similar in SP's 2D view would be awesome. Just some simple tool to cut out parts of a material/texture and place it in the view.


I am working on a couple of base materials which i'm gonna use for texturing my models.
Therefore i wanna expose some Level nodes to be able to change stuff later on when I'm texturing my objects.

This works fine so far, but i get R,B,G+A sliders when using the materials  instead of that cool graph window.

Is there a way to expose the graph instead of just sliders for every level and every color channel?

I have a problem with importing my substances in Unity.
I made a physically based substance to use with a Pb-Shader (from Alloy).
Baking in Substance Designer works fine, but when i import the file in Unity I get an Error message that Unity doesn't recognize the outputs from the substance.

Is there anything i need to keep in mind when importing PB-substances in Unity?

Thanks for the help in advance!

Alright! Thank you for your help!
It's a great tool!

I noticed that Unity only supports resolutions up to 2048x2048. This is bad since i need them in 4k.

I guess there's no workaround for this besides baking out textures, is there?

Hi! Thanks for your reply!
Looks like it worked! Awesome!

I set all the images in my graphs to "relative to parent x1".
I then set the size of the graphs to "relative to parent x1" as well.
Maybe it's worth mentioning that i created a couple of graphs with textures to use a bigger graph (where I'm texturing my model)

So... if i wanna use my material in Unity, it's always best to go with "relative to parent" and set the resolution i need (in my case 4Kx4K) in Unity?


I really love Substance Designer. But everytime i try to bake my project i get an error list that's huge (doesn't even fit the screen).
I work on Substance Designer 4 for MAC.

Please see the attached screenshot.

It's a fresh installation and i didn't do anything specific. I imported a couple of textures i wanna use (imported, not linked).

Is there a bug, or can somebody help me out and tell me what I'm doing wrong?

Thank you!

I noticed that this problem happens only when i create a new material inside Bitmap2Material.
And that it only happens once the first time i start the game. After a couple of game-starts the re-importing message disappears.

So basically that's something i could live with :-)

Yes, i can try to create a new project. My current project is huge, so i will have to create a new one and try to reproduce the problem.

Hi! Thanks for the quick reply!

The second issue happens when i stop the game inside the Unity Editor. I hit play to test the game, hit play again to stop the game and return to the editor. That's where the problem happens.
I'm using the newest version of Unity (4.2) and the newest version of Bitmap2Material

I bought Bitmap2Material via the Unity Assetstore.
It's awesome but I still got a couple of problems using it.

1. problem:
I created a material and used it on an object. But when I start my game it takes a while till the material shows up. The object is blue first and after a while it shows the material i made in Bitmap2Material. Same thing happens when i build the game.
How i can i tell Bitmap2Material to statically create the material so it doesn't get auto-generated while the game is running?
Does it have something to do with the load behaviors? I fooled around with that but didn't really get rid of the problem.

My workaround is to export all the created outputs as images and use the build in Unity shaders with those texture. This kinda sucks and I have no chance to do changes on the material without re-exporting the textures.

2. problem:
When using Bitmap2Material Unity brings a message that's like "determining assets for platform..." and checks what assets needs to be re-imported. This only happens when i use Bitmap2Material and it takes ages! I only work for 1 platform, and never switched it while working on my project.

I hope somebody can help me out here because Bitmap2Material seems to be an awesome tool. But right now i can't really use it with those 2 issues.

Thanks in advance!

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