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Topics - Leon Leon

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My mesh is 22cm high in Maya. After I export the gltf the mesh is 100x larger in size at 2200cm.  Can anyone advise what to do to keep my 1:1 mesh ratio?   I couldn't find anything in the settings to adjust that.

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My mesh is 22cm high in Maya. After I export the gltf the mesh is 100x larger in size at 2200cm.  Can anyone advise what to do as I couldn't find anything in the settings ?

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I'd like to bake only one set of textures only, as I've replace that piece of geometry but the rest i wanna keep. In this case I've replaced the eyes and i'd like to bake that set again. How do i do this?
Thank you!


 

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I've tried multiples options but I cant tell if it makes a difference as it packing everything in 3 textures file anyway.


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Substance PainterSubstance Painter - Discussions - glTF PBR Metal Roughness
 on: September 04, 2020, 05:20:42 pm 
I have the 2020.2.1 SP version.    The glTF PBR Metal Roughness export option is grayed out. Can anyone point me to a solution as I wasn't able to find it so far. I bet its something so easy just that I haven't came across the answer yet.  Thank you!

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how is a higher value for Max Frontal and Rear distance affecting an asset in a game engine?   Does it make a difference at all?

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