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Messages - JeffRoussakis

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Hi there,
It looks like Painter is incapable of baking very high poly meshes (used for baking) that are more than 5 million polys. Is there a maximum poly limit for high poly models or has something in Painter changed in recent versions? I didn't seem to have this problem in Painter 2 (now using Painter 2019)

edit: I should mention that i'm exporting the highpoly mesh from Zbrush.

No zbrush or Photoshop for textures. Strictly used Painter. Happy with the results.

Hey guys,
I've found that selecting a color is much like most other programs where you get a color range slider that slides up and down and then once you select your color. You can then select the saturation and brightness values.

Is there a possibility to get a color wheel instead? I find it much easier to find my complimentary colors or triad's when i see it in a wheel.

I'm not sure if this is in the correct section of the forums but I didn't see a feature request or feature idea section. Please move this to the correct location if it's in the wrong section.

reverted to a 3.4 gpu driver and it's still happening.

DOH! 350.12

I just realized i don't have the latest drivers. I'll get them and report if it still persists.

Intel Xeon(R) CPU E5 v2 @ 3.00GHz
NVIDIA GeForce 750 Ti
Windows 7 Professional

Hey guys,

Is there a log that is generated so you can troubleshoot this issue. I open substance painter and start working. (doesn't matter what i'm doing if i'm painting on a mask or just looking through the smart materials) after about 15 minutes the program crashes.

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