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Messages - ilm1429

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31
I find this being an issue, because it takes very long to generate the preview thumbnails, but having SP doing this each time it starts is really bottlenecking, and if you have many custom materials, then it makes the thing impossible and I'd be forced to delete my materials, which is sad.
Isn't there a way to get SP save the previews?
Thank you.

32
SubstanceSubstance - Discussions - Re: Can't upgrade to substance live
 on: September 06, 2015, 03:06:13 pm 
Thank you for your help.
But it is precisely the page I'm on when I try to upgrade and I can't manage to do anything.
The only thing I can click, aside from the two aforementioned ones, is the upgrade b2m 2.o to 3.0, but I already own b2m 3.o so I'm not concerned by this case.

33
SubstanceSubstance - Discussions - Can't upgrade to substance live
 on: September 06, 2015, 02:22:09 pm 
Hello,
I own SD4, SP1.5 and B2M3, and I want to upgrade my SD to 5. I saw that substance live gives me the benefit to upgrade SD while having the substance live advantages.
But I can't find any way to put it in my cart and checkout. I mean, there is two clickable rectangles, the one for montly payments and the full payment one. When I click on them, nothing happens, and no other ways to complete the purchase.
How to do this?
Thank you.

34
Substance PainterSubstance Painter - Discussions - Re: filter outdated?
 on: April 30, 2015, 08:32:44 am 
Thank you  :D

35
Substance PainterSubstance Painter - Discussions - filter outdated?
 on: April 29, 2015, 10:16:34 pm 
Hello,
I don't why it happened but since a little while, I don't have my filters (and maybe other maps) in the mask options, I have a list but I cannot select any of them, it says "filter outdated".
But the strange thing is that when I apply an already made material (smart shader), it applies the filters. And as soon as I want to modify one of them by open the list, it gets disabled and locked (outdated mention).
The filter icons are now kind of grayish green instead of black and white

36

Thank you for that wes, I just sent it to you.

37
Hey
Do you think you can share the hi and low res meshes?

Thanks for your help.
The fact that it's not possible for me to share the model here, but I'll try to explain as much as I can the issues.

38
Thank you for answering, sorry for late reply, I forgot to enable "notifiy".

Actually I'm using fbx, and I did enable "smoothing groups" in th export options. I even applied different smoothing operations on the mesh before exporting (select all faces and autosmooth them, and a smooth modifier as well), and verified more than once that the mesh looked smooth.
It is looking smooth in max, and even in SD, so I don't understand what's going on.

39
Hello,
I'm sure this has already been asked, but I can't find an answer yet.

Baked maps are faceted. In 3dsmax they look fine and in SD viewport.
I use fbx format.

Any solution?
Thank you.

40
If I'm right, bonjour is an apple service, why does substance painter need it to run? What the Relationship between the two?

41
Where is the first material actually? When you set up, say, 4 materials in the multimaterial blend settings, it only shows 3 (beginning from material number "2"). Whereas the node in the graph shows the actual four. Where can we choose the masking color for material 1 for instance?
Any thoughts?

42
Sorry, but that is not answering the question I think, because where is the first material actually? When you set up, say, 4 materials in the multimaterial blend settings, it only shows 3 (beginning from material number "2"). Whereas the node in the graph shows the actual four. Where can we choose the color for material 1? And also we see a diffuse input on the top of the node, what is this?
Any thoughts?

43
Sorry for the noob question but I bought b2m, and I search everywhere in the program I don't find the register section to enter my license key.

44
Thank you for the answer

45
It seems that the indie version doesn't have the option to edit in the 3d software application (3dsmax, maya, etc), this is only the standalone version, is that right?

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