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Messages - mickeal_alex

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1
Same problem with latest version, this problem has been around for a while and i still see no fix, it makes painting a chore.
Not using any overlapping UV's, using UDIM's, had this happen with another character that didn't have UDIM's, just painting lots of brush strokes on a layer, only color, turned off every other layer and still lags but painting with mouse works normally. On the brush settings i disabled pressure, have some spacing, jitter on everything and a alpha that comes with the program to create random color for skin. Tried also disabling Windows INK and still lags only with tablet, if i change the tablet to use as a mouse i loose the mapping on the left monitor.
Zbrush let u choose what to use, Wintab, etc, why can't this be done in Painter also? Do we need to move to Marmoset till this issue gets fixed?
My specs:
CPU:I7 8700k 3.7GHz
GPU: GTX 1080TI 11 GB GDDR5
RAM: 64 GB
Tablet: Wacom Intuos 4 Medium.

2
Same problem with latest version, this problem has been around for a couple of years and i still see no fix, it makes painting a chore.
Not using any overlapping UV's, using UDIM's, had this happen with another character that didn't have UDIM's, just painting lots of brush strokes on a layer, only color, turned off every other layer and still lags but painting with mouse works normally. On the brush i disabled pressure, some spacing, jitter on everything and a alpha that comes with the program to create random color for skin. Tried also disabling Windows INK and still lags only with tablet.
My specs:
CPU:I7 8700k 3.7GHz
GPU: GTX 1080TI 11 GB GDDR5
RAM: 64 GB
Tablet: Wacom Intuos 4 Medium.

3
Windows Ink should be removed from existence, im in production now and i was painting on a layer and all of a sudden it became slow and lagging like hell, if i turn off windows ink it runs smooth but no pressure, Zbrush doesn't care about windows ink whether it's on or off pressure is still working. Using a 10 year old Wacom Intos 4 tablet, latest drivers.

4
Hy everyone, just finished part 2 of Vigo The Carpathian realtime game model fully textured and rendered in marmoset.
To see future updates on this and other projects please like my page:
https://www.facebook.com/Icemanmodeler/
More images bellow
https://www.artstation.com/artwork/rRvyz5

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