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Topics - Pietro Bernardi 0

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1
Hey there Allegorithmic community,
I'm currently undergoing an issue with low-res materials being displayed on my meshes when I am viewing it at 2048. How could I fix that? Is there something wrong with my UVs? I know there are small parts on my UVs, those are not supposed to be seen, so it's ok, but the bigger ones are quite big, don't know why they are generating so low-res materials.


2
Hello Substance community!
I'm having an issue with my substance painter. Whenever I import meshes using per udim tile, my substance painter bakes all the maps correctly. However, in this case, I need to import using per material, however my bakes come all black. What could be happening? I exported using Maya's Lamberts.

Thank you in advance!

3
Hi guys, I'm trying to use the Substance plugin to export a mesh to substance painter but no matter what format I use, either FBX or OBJ, when exporting to substance Painter via the LiveLink plugin, I get this error:

"No valid FBX found for this object, one must be exported. Please disable the "Collision" static mesh option in the export dialog folowing this one."

And well, it does export to my substance painter however it misses all my texture sets that I've set up in Maya. It just comes with a material named WorldGridMaterial.

Am I doing something wrong?

4
Hey there guys,
I've currently finished modelling an alleyway in maya, and I'm ready to use it on Unreal Engine. I wanted to texture it using Subtance painter but here is the deal, I have over 100 UV Maps unfolds, That is, I occupied 10x10 of my UV Sets. After baking my textures, took a long time and a'lot of crashes, Substance finally did it and left me over with a absurdly huge file of 10GB. And well, I have a pretty good PC here but it's not handling quite well crashing all the time. I've already hidden all my sets and deactivated my anti-virus. What would be the best workflow for this to work somewhat smoothly?

Thanks in advance!

5
Hey there guys,
I've currently finished modelling an alleyway in maya, and I'm ready to use it on Unreal Engine. I wanted to texture it using Subtance painter but here is the deal, I have over 100 UV Maps unfolds, That is, I occupied 10x10 of my UV Sets. After baking my textures, took a long time and a'lot of crashes, Substance finally did it and left me over with a absurdly huge file of 10GB. And well, I have a pretty good PC here but it's not handling quite well crashing all the time. I've already hidden all my sets and deactivated my anti-virus. What would be the best workflow for this to work somewhat smoothly?

Thanks in advance!

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